Replay-derived match flow, timings, and composition.

Advanced match analysis

igis4 vs 比企谷彩羽

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
26340
Duration
29:30
Patch
19.17020
Played
· 4 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
igis4 Gaia · Elo 1066 -15
29:30 Match length
Winner
比企谷彩羽 Isis · Elo 1128 +15
41.2% win probability Pre-match · 比企谷彩羽 favored win probability 58.8%
Key momentsIn match order
Fastest Classical
3:48* 比企谷彩羽 Bast · estimated
First pressure
4:27 比企谷彩羽 Barracks
First extra TC
5:18 igis4 Town Center
Market timing
7:20 比企谷彩羽 Market
Armory timing
8:11 比企谷彩羽 Armory
Fastest Heroic
12:15* 比企谷彩羽 Nephthys · estimated
Fortress timing
12:56 比企谷彩羽 Migdol Stronghold
Fastest Mythic
21:17* igis4 Atlas · estimated

igis4

Gaia · Blue
Loss 1066 -15
EAPM
26.8
Favorite unit
Murmillo
74 fielded
Largest army
317
First expansion
5:18
Age path
LetoClassical · Research start 4:11
TheiaHeroic · Research start 12:33
AtlasMythic · Research start 19:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production317 military units
No post-game awards

比企谷彩羽

Isis · Red
Win 1128 +15
EAPM
36.5
Favorite unit
Chariot Archer
54 fielded
Largest army
208
First expansion
5:32
Age path
BastClassical · Research start 2:48
NephthysHeroic · Research start 11:00
OsirisMythic · Research start 19:29
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy300 total resource volume
Large army production208 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

igis4

Bought

No buys

Sold

No sells

Total player market volume0

比企谷彩羽

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

igis4

Army · 317

Units

Murmillo74
Katapeltes59
Arcus41
Turma41
Destroyer32
Fanatic23
Automaton22
Dryad9
Cheiroballista8
Oracle6
Stymphalian Bird2
Buildings 11 types
Farm17
Manor9
Wall8
Military Barracks5
Counter Barracks3
Economic Guild2
Palace2
Town Center2
Armory1
Market1
Temple1
God powers 9 invoked
Gaia Forest3
Spider Lair3
Hesperides Tree2
Implode1

比企谷彩羽

Army · 208

Units

Chariot Archer54
War Elephant48
Axeman46
Spearman18
Slinger14
Catapult7
Camel Rider6
Siege Tower6
Mummy3
Scorpion Man3
Sphinx3
Buildings 18 types
Farm37
House16
Granary10
Obelisk8
Migdol Stronghold7
Mining Camp6
Barracks5
Lumber Camp4
Siege Works3
Town Center3
Monument To Soldiers2
Temple2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
God powers 4 invoked
Ancestors1
Eclipse1
Prosperity1
Son Of Osiris1