Advanced match analysis
igis4 vs 比企谷彩羽
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 26340
- Duration
- 29:30
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
igis4
Gaia · Elo 1066 -15
29:30
Match length
Winner
比企谷彩羽
Isis · Elo 1128 +15
41.2% win probability
Pre-match · 比企谷彩羽 favored
win probability 58.8%
Key momentsIn match order
igis4
Gaia · Blue- EAPM
- 26.8
- Favorite unit
- Murmillo 74 fielded
- Largest army
- 317
- First expansion
- 5:18
Age path
LetoClassical · Research start 4:11
TheiaHeroic · Research start 12:33
AtlasMythic · Research start 19:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production317 military units
No post-game awards
比企谷彩羽
Isis · Red- EAPM
- 36.5
- Favorite unit
- Chariot Archer 54 fielded
- Largest army
- 208
- First expansion
- 5:32
Age path
BastClassical · Research start 2:48
NephthysHeroic · Research start 11:00
OsirisMythic · Research start 19:29
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy300 total resource volume
Large army production208 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
igis4
Bought
No buys
Sold
No sells
Total player market volume0
比企谷彩羽
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.