Advanced match analysis
ViridHades#5162 + JRMURPH + jimbo vs valenvilap + WiFiWitch + Gorduchito
- Queue
- Ranked 3v3 Supremacy
- Map
- Mount Olympus
- Map Seed
- 7212
- Duration
- 13:00
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeat
Team Elo 875
ViridHades#5162
Hades · Elo 807 -6
JRMURPH
Loki · Elo 872 -7
jimbo
Amaterasu · Elo 947 -10
13:00
Match length
Victory
Team Elo 1094
valenvilap
Demeter · Elo 1069 +8
WiFiWitch
Susanoo · Elo 972 +11
Gorduchito
Ra · Elo 1242 +4
22.1% win probability
Pre-match · valenvilap + WiFiWitch + Gorduchito favored
win probability 77.9%
Key momentsIn match order
ViridHades#5162
Hades · Blue · Team 1- EAPM
- 18.7
- Favorite unit
- Toxotes 5 fielded
- Largest army
- 7
- First expansion
- 7:34
Age path
AresClassical · Research start 5:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards
valenvilap
Demeter · Red · Team 2- EAPM
- 24.9
- Favorite unit
- Hippeus 25 fielded
- Largest army
- 26
- First expansion
- 5:20
Age path
AresClassical · Research start 4:06
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
JRMURPH
Loki · Yellow · Team 1- EAPM
- 21.5
- Favorite unit
- Hersir 7 fielded
- Largest army
- 16
- First expansion
- 7:30
Age path
HeimdallClassical · Est. start 4:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards
WiFiWitch
Susanoo · Green · Team 2- EAPM
- 23.2
- Favorite unit
- Naginata Rider 11 fielded
- Largest army
- 25
- First expansion
- 5:22
Age path
Inari OkamiClassical · Research start 4:02
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
No post-game awards
jimbo
Amaterasu · Cyan · Team 1- EAPM
- 13.4
- Favorite unit
- Yumi Archer 5 fielded
- Largest army
- 14
- First expansion
- 8:57
Age path
Ame No UzumeClassical · Est. start 4:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Gorduchito
Ra · Purple · Team 2- EAPM
- 46.2
- Favorite unit
- Camel Rider 2 fielded
- Largest army
- 6
- First expansion
- 6:11
Age path
BastClassical · Research start 3:59
SobekHeroic · Research start 9:01
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ViridHades#5162
Army · 7Units
Buildings ›10 types
God powers ›1 invoked
valenvilap
Army · 26Units
Buildings ›7 types
God powers ›1 invoked
JRMURPH
Army · 16Units
Buildings ›7 types
God powers ›2 invoked
WiFiWitch
Army · 25Units
Buildings ›13 types
God powers ›1 invoked
jimbo
Army · 14Units
Buildings ›9 types
God powers ›1 invoked
Gorduchito
Army · 6Units
Buildings ›13 types
God powers ›None invoked
No god powers recorded.