Replay-derived match flow, timings, and composition.

Advanced match analysis

ViridHades#5162 + JRMURPH + jimbo vs valenvilap + WiFiWitch + Gorduchito

Queue
Ranked 3v3 Supremacy
Map
Mount Olympus
Map Seed
7212
Duration
13:00
Patch
19.17020
Played
· 4 hours ago
Mount Olympus map preview
MapMount Olympus
Defeat Team Elo 875
ViridHades#5162 Hades · Elo 807 -6
JRMURPH Loki · Elo 872 -7
jimbo Amaterasu · Elo 947 -10
13:00 Match length
Victory Team Elo 1094
valenvilap Demeter · Elo 1069 +8
WiFiWitch Susanoo · Elo 972 +11
Gorduchito Ra · Elo 1242 +4
22.1% win probability Pre-match · valenvilap + WiFiWitch + Gorduchito favored win probability 77.9%
Key momentsIn match order
First pressure
4:05 JRMURPH Hersir trained
Fastest Classical
4:59* Gorduchito Bast · estimated
First extra TC
5:20 valenvilap Town Center
Armory timing
5:47 Gorduchito Armory
Market timing
9:07 WiFiWitch Market
Fastest Heroic
10:16* Gorduchito Sobek · estimated
Fortress timing
10:39 Gorduchito Migdol Stronghold

ViridHades#5162

Hades · Blue · Team 1
Loss 807 -6
EAPM
18.7
Favorite unit
Toxotes
5 fielded
Largest army
7
First expansion
7:34
Age path
AresClassical · Research start 5:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

valenvilap

Demeter · Red · Team 2
Win 1069 +8
EAPM
24.9
Favorite unit
Hippeus
25 fielded
Largest army
26
First expansion
5:20
Age path
AresClassical · Research start 4:06
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

JRMURPH

Loki · Yellow · Team 1
Loss 872 -7
EAPM
21.5
Favorite unit
Hersir
7 fielded
Largest army
16
First expansion
7:30
Age path
HeimdallClassical · Est. start 4:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards

WiFiWitch

Susanoo · Green · Team 2
Win 972 +11
EAPM
23.2
Favorite unit
Naginata Rider
11 fielded
Largest army
25
First expansion
5:22
Age path
Inari OkamiClassical · Research start 4:02
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
No post-game awards

jimbo

Amaterasu · Cyan · Team 1
Loss 947 -10
EAPM
13.4
Favorite unit
Yumi Archer
5 fielded
Largest army
14
First expansion
8:57
Age path
Ame No UzumeClassical · Est. start 4:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Gorduchito

Ra · Purple · Team 2
Win 1242 +4
EAPM
46.2
Favorite unit
Camel Rider
2 fielded
Largest army
6
First expansion
6:11
Age path
BastClassical · Research start 3:59
SobekHeroic · Research start 9:01
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ViridHades#5162

Army · 7

Units

Toxotes5
Achilles1
Ajax1
Buildings 10 types
Farm18
House8
Wall8
Storehouse4
Archery Range2
Granary2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

valenvilap

Army · 26

Units

Hippeus25
Orpheus1
Buildings 7 types
House11
Granary7
Stable5
Storehouse4
Town Center2
Armory1
Temple1
God powers 1 invoked
Wither1

JRMURPH

Army · 16

Units

Hersir7
Throwing Axeman5
Berserk3
Hirdman1
Buildings 7 types
Wall14
House7
Ox Cart Building5
Great Hall2
Longhouse2
Temple1
Town Center1
God powers 2 invoked
Spy1
Undermine1

WiFiWitch

Army · 25

Units

Naginata Rider11
Bushi8
Yumi Archer5
Kitsune1
Buildings 13 types
House13
Wall13
Dojo3
Guardhouse3
Stable Japanese3
Watermill3
Farm2
Mining Camp Japanese2
Shrine Japanese2
Town Center2
Armory1
Market1
Temple1
God powers 1 invoked
Kusanagi1

jimbo

Army · 14

Units

Yumi Archer5
Bushi4
Samurai3
Onna Musha2
Buildings 9 types
Watermill7
House6
Mining Camp Japanese2
Shrine Japanese2
Dojo1
Guardhouse1
Stable Japanese1
Temple1
Town Center1
God powers 1 invoked
Goshinboku1

Gorduchito

Army · 6

Units

Camel Rider2
Petsuchos2
Sphinx2
Buildings 13 types
Obelisk26
House10
Granary6
Mining Camp5
Temple2
Armory1
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers None invoked

No god powers recorded.