Replay-derived match flow, timings, and composition.

Advanced match analysis

Izakovic vs rafael22quinta

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
8615
Duration
19:33
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Winner
Izakovic Amaterasu · Elo 773 +19
19:33 Match length
Defeated
rafael22quinta Hades · Elo 777 -51
49.4% win probability Pre-match · rafael22quinta favored · Upset win probability 50.6%
Key momentsIn match order
Fastest Classical
4:01* Izakovic Ame No Uzume · estimated
Armory timing
5:55 Izakovic Armory
First pressure
7:18 rafael22quinta Archery Range
Fastest Heroic
10:09* Izakovic Hachiman · estimated
Fortress timing
10:20 Izakovic Castle
First extra TC
10:29 Izakovic Town Center
Market timing
11:40 Izakovic Market
Fastest Mythic
19:28* Izakovic Takemikazuchi · estimated

Izakovic

Amaterasu · Orange
Win 773 +19
EAPM
33.3
Favorite unit
Yumi Horse Archer
5 fielded
Largest army
17
First expansion
10:29
Age path
Ame No UzumeClassical · Est. start 3:01
HachimanHeroic · Est. start 8:54
TakemikazuchiMythic · Est. start 17:28
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
No post-game awards

rafael22quinta

Hades · Red
Loss 777 -51
EAPM
16.4
Favorite unit
Toxotes
18 fielded
Largest army
38
First expansion
16:54
Age path
AresClassical · Est. start 4:33
ApolloHeroic · Est. start 12:41
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Izakovic

Army · 17

Units

Yumi Horse Archer5
Daimyo3
Onna Musha3
Yari Spearman2
Bushi1
Kitsune1
Samurai1
Yumi Archer1
Buildings 14 types
Farm18
House15
Wall14
Watermill8
Dojo5
Guardhouse4
Market4
Mining Camp Japanese4
Shrine Japanese4
Stable Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers 5 invoked
Shogun2
Solar Shield2
Goshinboku1

rafael22quinta

Army · 38

Units

Toxotes18
Hippeus5
Peltast5
Prodromos5
Achilles2
Ajax2
Chiron1
Buildings 12 types
Farm8
House7
Granary5
Storehouse2
Archery Range1
Armory1
Fortress1
Market1
Sentry Tower1
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1