Replay-derived match flow, timings, and composition.

Advanced match analysis

Cobaltinho vs UrosIV

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
23554
Duration
8:05
Patch
19.17020
Played
· 4 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Cobaltinho Loki · Elo 1425 -22
8:05 Match length
Winner
UrosIV Ra · Elo 1326 +22
63.9% win probability Pre-match · Cobaltinho favored · Upset win probability 36.1%
Key momentsIn match order
Fastest Classical
4:32* UrosIV Ptah · estimated
First extra TC
4:47 UrosIV Town Center
First pressure
5:03 UrosIV Barracks

Cobaltinho

Loki · Blue
Loss 1425 -22
EAPM
50.5
Favorite unit
Hersir
7 fielded
Total score
6,312
Military score
2,060
Economic score
4,227
Kills score
42
Units killed
2
Units lost
8
Buildings razed
4
Largest army
8
First expansion
6:59
Age path
ForsetiClassical · Est. start 5:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

UrosIV

Ra · Red
Win 1326 +22
EAPM
33.3
Favorite unit
Axeman
21 fielded
Total score
7,769
Military score
3,135
Economic score
4,534
Kills score
233
Units killed
8
Units lost
2
Buildings razed
0
Largest army
26
First expansion
4:47
Age path
PtahClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cobaltinho

Army · 8

Units

Hersir7
Berserk1
Buildings 4 types
House4
Ox Cart Building2
Temple1
Town Center1
God powers 2 invoked
Healing Spring1
Spy1

UrosIV

Army · 26

Units

Axeman21
Spearman5
Buildings 9 types
House17
Obelisk4
Granary3
Barracks2
Lumber Camp1
Mining Camp1
Monument To Villagers1
Temple1
Town Center1
God powers None invoked

No god powers recorded.