Advanced match analysis
Cobaltinho vs UrosIV
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 23554
- Duration
- 8:05
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Cobaltinho
Loki · Elo 1425 -22
8:05
Match length
Winner
UrosIV
Ra · Elo 1326 +22
63.9% win probability
Pre-match · Cobaltinho favored · Upset
win probability 36.1%
Key momentsIn match order
Cobaltinho
Loki · Blue- EAPM
- 50.5
- Favorite unit
- Hersir 7 fielded
- Total score
- 6,312
- Military score
- 2,060
- Economic score
- 4,227
- Kills score
- 42
- Units killed
- 2
- Units lost
- 8
- Buildings razed
- 4
- Largest army
- 8
- First expansion
- 6:59
Age path
ForsetiClassical · Est. start 5:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
UrosIV
Ra · Red- EAPM
- 33.3
- Favorite unit
- Axeman 21 fielded
- Total score
- 7,769
- Military score
- 3,135
- Economic score
- 4,534
- Kills score
- 233
- Units killed
- 8
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 26
- First expansion
- 4:47
Age path
PtahClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Cobaltinho
Army · 8Units
Buildings ›4 types
God powers ›2 invoked
UrosIV
Army · 26Units
Buildings ›9 types
God powers ›None invoked
No god powers recorded.