Replay-derived match flow, timings, and composition.

Advanced match analysis

matengl vs Daioss

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
14171
Duration
21:34
Patch
19.17020
Played
· 4 hours ago
Alfheim map preview
MapAlfheim
Winner
matengl Thor · Elo 1148 +12
21:34 Match length
Defeated
Daioss Poseidon · Elo 1031 -12
66.2% win probability Pre-match · matengl favored win probability 33.8%
Key momentsIn match order
First pressure
1:52 matengl Hersir trained
Fastest Classical
3:37* Daioss Hermes · estimated
Armory timing
6:00 matengl Dwarven Armory
Market timing
8:23 matengl Market
Fastest Heroic
10:04* matengl Bragi · estimated
Fortress timing
11:01 matengl Hill Fort
First extra TC
15:08 matengl Town Center
Fastest Mythic
19:39* matengl Tyr · estimated

matengl

Thor · Blue
Win 1148 +12
EAPM
32.1
Favorite unit
Huskarl
40 fielded
Largest army
97
First expansion
15:08
Age path
ForsetiClassical · Est. start 3:40
BragiHeroic · Est. start 8:49
TyrMythic · Est. start 17:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Market economy300 total resource volume
Large army production97 military units
No post-game awards

Daioss

Poseidon · Maroon
Loss 1031 -12
EAPM
62.8
Favorite unit
Toxotes
27 fielded
Largest army
89
First expansion
16:32
Age path
HermesClassical · Research start 2:37
AphroditeHeroic · Est. start 12:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Large army production89 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

matengl

Bought

No buys

Sold

Wood300
Total player market volume300

Daioss

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matengl

Army · 97

Units

Huskarl40
Berserk15
Godi13
Battle Boar8
Hersir7
Throwing Axeman6
Hirdman4
Troll4
Buildings 11 types
Farm30
Wall21
House16
Ox Cart Building7
Longhouse5
Town Center4
Great Hall3
Hill Fort3
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Healing Spring1

Daioss

Army · 89

Units

Toxotes27
Hippeus17
Hoplite16
Centaur10
Peltast4
Petrobolos3
Theseus3
Atalanta2
Hypaspist2
Nemean Lion2
Prodromos2
Hippolyta1
Buildings 12 types
Farm53
House17
Storehouse11
Wall10
Stable6
Granary5
Military Academy3
Archery Range2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Cease Fire1
Curse1
Lure1