Replay-derived match flow, timings, and composition.

Advanced match analysis

Aces.HUSKSUPPE vs gabe

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
30539
Duration
20:02
Patch
19.17020
Played
· 4 hours ago
Anatolia map preview
MapAnatolia
Winner
Aces.HUSKSUPPE Odin · Elo 2107 +5
20:02 Match length
Defeated
gabe Fuxi · Elo 1812 -5
84.5% win probability Pre-match · Aces.HUSKSUPPE favored win probability 15.5%
Key momentsIn match order
First pressure
4:27 Aces.HUSKSUPPE Hersir trained
Fastest Classical
5:42* Aces.HUSKSUPPE Heimdall · estimated
Armory timing
7:45 Aces.HUSKSUPPE Armory
First extra TC
8:13 Aces.HUSKSUPPE Town Center
Fastest Heroic
9:21* Aces.HUSKSUPPE Njord · estimated
Fortress timing
9:24 Aces.HUSKSUPPE Hill Fort
Market timing
11:28 gabe Market
Fastest Mythic
14:49* Aces.HUSKSUPPE Tyr · estimated

Aces.HUSKSUPPE

Odin · Blue
Win 2107 +5
EAPM
57.1
Favorite unit
Berserk
59 fielded
Largest army
227
First expansion
8:13
Age path
HeimdallClassical · Est. start 4:42
NjordHeroic · Research start 8:06
TyrMythic · Est. start 12:49
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Water commitment2 dock build events
Large army production227 military units
No post-game awards

gabe

Fuxi · Red
Loss 1812 -5
EAPM
69.6
Favorite unit
Dao Swordsman
84 fielded
Largest army
226
First expansion
—
Age path
ChiyouClassical · Research start 4:52
GoumangHeroic · Est. start 10:05
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
Water commitment4 dock build events
Market economy5,400 total resource volume
Large army production226 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

gabe

Bought

No buys

Sold

Food1,600
Wood3,800
Total player market volume5,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 227

Units

Berserk59
Huskarl54
Throwing Axeman40
Jarl35
Godi20
Ballista7
Portable Ram5
Hersir4
Mountain Giant3
Buildings 12 types
House24
Farm20
Wall12
Ox Cart Building9
Great Hall7
Hill Fort5
Longhouse4
Town Center3
Armory2
Dock2
Market1
Temple1
God powers 4 invoked
Fimbulwinter1
Great Hunt1
Undermine1
Walking Woods1

gabe

Army · 226

Units

Dao Swordsman84
Ge Halberdier54
Fire Archer44
Chu Ko Nu17
Pioneer13
Tiger Cavalry6
Qing Long3
White Horse Cavalry2
Jiang Zi Ya1
Nezha Child1
Yang Jian1
Buildings 11 types
House31
Silo13
Wall9
Military Camp7
Dock4
Machine Workshop3
Baolei2
Imperial Academy2
Temple2
Armory1
Market1
God powers 4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1