Advanced match analysis
Aces.HUSKSUPPE vs gabe
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 30539
- Duration
- 20:02
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Aces.HUSKSUPPE
Odin · Elo 2107 +5
20:02
Match length
Defeated
gabe
Fuxi · Elo 1812 -5
84.5% win probability
Pre-match · Aces.HUSKSUPPE favored
win probability 15.5%
Key momentsIn match order
Aces.HUSKSUPPE
Odin · Blue- EAPM
- 57.1
- Favorite unit
- Berserk 59 fielded
- Largest army
- 227
- First expansion
- 8:13
Age path
HeimdallClassical · Est. start 4:42
NjordHeroic · Research start 8:06
TyrMythic · Est. start 12:49
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Water commitment2 dock build events
Large army production227 military units
No post-game awards
gabe
Fuxi · Red- EAPM
- 69.6
- Favorite unit
- Dao Swordsman 84 fielded
- Largest army
- 226
- First expansion
- —
Age path
ChiyouClassical · Research start 4:52
GoumangHeroic · Est. start 10:05
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
Water commitment4 dock build events
Market economy5,400 total resource volume
Large army production226 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
Aces.HUSKSUPPE
Bought
No buys
Sold
No sells
Total player market volume0
gabe
Bought
No buys
Sold
Total player market volume5,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.