Replay-derived match flow, timings, and composition.

Advanced match analysis

baruahbijit8 vs yan_leduc_chauret

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
11573
Duration
18:20
Patch
19.17020
Played
· 4 hours ago
Midgard map preview
MapMidgard
Defeated
baruahbijit8 Loki · Elo 273 -2
18:20 Match length
Winner
yan_leduc_chauret Zeus · Elo 709 +2
7.5% win probability Pre-match · yan_leduc_chauret favored win probability 92.5%
Key momentsIn match order
Fastest Classical
4:49* baruahbijit8 Forseti · estimated
First pressure
5:26 baruahbijit8 Hersir trained
First extra TC
8:33 yan_leduc_chauret Town Center
Armory timing
9:56 baruahbijit8 Armory
Market timing
11:25 yan_leduc_chauret Market
Fastest Heroic
11:45* baruahbijit8 Bragi · estimated
Fortress timing
15:42 baruahbijit8 Hill Fort

baruahbijit8

Loki · Blue
Loss 273 -2
EAPM
20.6
Favorite unit
Hersir
15 fielded
Largest army
45
First expansion
16:26
Age path
ForsetiClassical · Research start 3:49
BragiHeroic · Research start 10:30
MythicNot reached
Opening read
Heavy walling45 wall build events
Water commitment4 dock build events
No post-game awards

yan_leduc_chauret

Zeus · Red
Win 709 +2
EAPM
14.3
Favorite unit
Jason
1 fielded
Largest army
1
First expansion
8:33
Age path
HermesClassical · Est. start 5:13
DionysusHeroic · Research start 14:59
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Market economy600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

baruahbijit8

Bought

No buys

Sold

No sells

Total player market volume0

yan_leduc_chauret

Bought

No buys

Sold

Food500
Wood100
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

baruahbijit8

Army · 45

Units

Hersir15
Throwing Axeman10
Huskarl6
Berserk3
Hirdman3
Godi2
Raiding Cavalry2
Troll2
Battle Boar1
Jarl1
Buildings 11 types
Wall45
House14
Farm7
Dock4
Ox Cart Building3
Longhouse2
Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

yan_leduc_chauret

Army · 1

Units

Jason1
Buildings 13 types
Wall22
House18
Farm14
Granary7
Archery Range3
Military Academy3
Stable3
Storehouse3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Bolt1
Bronze1