Advanced match analysis
joemckenzienottingham vs UR TaIeNT
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 21119
- Duration
- 39:28
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
joemckenzienottingham
Poseidon · Elo 1196 -14
39:28
Match length
Winner
UR TaIeNT
Hades · Elo 1260 +14
40.9% win probability
Pre-match · UR TaIeNT favored
win probability 59.1%
Key momentsIn match order
joemckenzienottingham
Poseidon · Blue- EAPM
- 37.5
- Favorite unit
- Hippeus 157 fielded
- Largest army
- 393
- First expansion
- 6:13
Age path
HermesClassical · Est. start 3:10
DionysusHeroic · Est. start 10:04
HephaestusMythic · Est. start 17:51
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom10 expansion build events
Heavy walling24 wall build events
Market economy2,900 total resource volume
Large army production393 military units
No post-game awards
UR TaIeNT
Hades · Red- EAPM
- 36.8
- Favorite unit
- Hoplite 216 fielded
- Largest army
- 510
- First expansion
- 8:42
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Est. start 7:44
ArtemisMythic · Est. start 15:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling13 wall build events
Large army production510 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
joemckenzienottingham
Bought
Sold
Total player market volume2,900
UR TaIeNT
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.