Advanced match analysis
Aidz0707 vs Hectelion
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 9789
- Duration
- 23:55
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
Aidz0707
Hades · Elo 959 -37
23:55
Match length
Winner
Hectelion
Isis · Elo 1070 +13
34.5% win probability
Pre-match · Hectelion favored
win probability 65.5%
Key momentsIn match order
Aidz0707
Hades · Blue- EAPM
- 16.0
- Favorite unit
- Toxotes 27 fielded
- Largest army
- 57
- First expansion
- 7:52
Age path
AthenaClassical · Est. start 3:17
AphroditeHeroic · Research start 10:14
ArtemisMythic · Est. start 18:57
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Hectelion
Isis · Red- EAPM
- 43.5
- Favorite unit
- Axeman 51 fielded
- Largest army
- 104
- First expansion
- 13:56
Age path
BastClassical · Research start 3:20
SobekHeroic · Research start 10:22
ThothMythic · Research start 16:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production104 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.