Replay-derived match flow, timings, and composition.

Advanced match analysis

Aidz0707 vs Hectelion

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
9789
Duration
23:55
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeated
Aidz0707 Hades · Elo 959 -37
23:55 Match length
Winner
Hectelion Isis · Elo 1070 +13
34.5% win probability Pre-match · Hectelion favored win probability 65.5%
Key momentsIn match order
Fastest Classical
4:17* Aidz0707 Athena · estimated
Armory timing
4:40 Hectelion Armory
First pressure
5:08 Hectelion Barracks
First extra TC
7:52 Aidz0707 Town Center
Fastest Heroic
11:29* Aidz0707 Aphrodite · estimated
Fortress timing
14:52 Hectelion Migdol Stronghold
Fastest Mythic
18:59* Hectelion Thoth · estimated

Aidz0707

Hades · Blue
Loss 959 -37
EAPM
16.0
Favorite unit
Toxotes
27 fielded
Largest army
57
First expansion
7:52
Age path
AthenaClassical · Est. start 3:17
AphroditeHeroic · Research start 10:14
ArtemisMythic · Est. start 18:57
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Hectelion

Isis · Red
Win 1070 +13
EAPM
43.5
Favorite unit
Axeman
51 fielded
Largest army
104
First expansion
13:56
Age path
BastClassical · Research start 3:20
SobekHeroic · Research start 10:22
ThothMythic · Research start 16:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aidz0707

Army · 57

Units

Toxotes27
Hippeus11
Hoplite8
Ajax3
Achilles2
Minotaur2
Petrobolos2
Chiron1
Nemean Lion1
Buildings 11 types
Farm27
House16
Storehouse5
Granary4
Town Center2
Archery Range1
Armory1
Fortress1
Military Academy1
Stable1
Temple1
God powers 4 invoked
Sentinel2
Curse1
Restoration1

Hectelion

Army · 104

Units

Axeman51
Spearman15
Camel Rider12
Petsuchos9
War Elephant9
Sphinx6
Slinger2
Buildings 17 types
Farm21
House18
Obelisk12
Granary6
Mining Camp6
Armory4
Barracks2
Lumber Camp2
Migdol Stronghold2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 4 invoked
Prosperity2
Locust Swarm1
Meteor1