Replay-derived match flow, timings, and composition.

Advanced match analysis

topo vs Aotearoa

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
28996
Duration
8:58
Patch
19.17020
Played
· 4 hours ago
Megalopolis map preview
MapMegalopolis
Winner
topo Fuxi · Elo 1101 +16
8:58 Match length
Defeated
Aotearoa Loki · Elo 1071 -16
54.3% win probability Pre-match · topo favored win probability 45.7%
Key momentsIn match order
First pressure
3:00 topo Pioneer produced
Fastest Classical
3:53* Aotearoa Forseti · estimated
Armory timing
7:01 Aotearoa Armory
First extra TC
8:39 topo Town Center

topo

Fuxi · Cyan
Win 1101 +16
EAPM
32.5
Favorite unit
Dao Swordsman
12 fielded
Largest army
26
First expansion
8:39
Age path
ChiyouClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Aotearoa

Loki · Red
Loss 1071 -16
EAPM
54.5
Favorite unit
Hersir
7 fielded
Largest army
14
First expansion
—
Age path
ForsetiClassical · Research start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

topo

Army · 26

Units

Dao Swordsman12
Pioneer6
Fire Archer4
Ge Halberdier4
Buildings 8 types
House10
Military Camp4
Silo4
Wall4
Armory1
Machine Workshop1
Temple1
Town Center1
God powers 2 invoked
Lightning Weapons1
The Peach Blossom Spring1

Aotearoa

Army · 14

Units

Hersir7
Raiding Cavalry7
Buildings 5 types
House5
Armory1
Great Hall1
Ox Cart Building1
Temple1
God powers 2 invoked
Healing Spring1
Spy1