Replay-derived match flow, timings, and composition.

Advanced match analysis

djurakic.steam + Stv91 vs julio + Torongil

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
568
Duration
30:38
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 958
djurakic.steam Tsukuyomi · Elo 977 -18
Stv91 Amaterasu · Elo 939 -16
30:38 Match length
Victory Team Elo 974
julio Hades · Elo 869 +22
Torongil Ra · Elo 1078 +12
47.7% win probability Pre-match · julio + Torongil favored win probability 52.3%
Key momentsIn match order
Fastest Classical
3:40* Stv91 Ame No Uzume · estimated
First pressure
4:49 djurakic.steam Stable Japanese
Armory timing
6:29 Torongil Armory
First extra TC
8:09 Torongil Town Center
Fastest Heroic
13:29* Stv91 Raijin · estimated
Market timing
13:57 Torongil Market
Fortress timing
14:48 Torongil Migdol Stronghold
Fastest Mythic
18:59* Torongil Osiris · estimated

djurakic.steam

Tsukuyomi · Blue · Team 1
Loss 977 -18
EAPM
30.5
Favorite unit
Yumi Archer
73 fielded
Largest army
325
First expansion
9:17
Age path
Inari OkamiClassical · Est. start 2:56
HachimanHeroic · Est. start 14:48
WatatsumiMythic · Est. start 19:37
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production325 military units
No post-game awards

julio

Hades · Red · Team 2
Win 869 +22
EAPM
22.4
Favorite unit
Toxotes
64 fielded
Largest army
213
First expansion
15:11
Age path
AthenaClassical · Research start 4:43
AphroditeHeroic · Research start 14:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production213 military units
No post-game awards

Stv91

Amaterasu · Yellow · Team 1
Loss 939 -16
EAPM
24.2
Favorite unit
Samurai
81 fielded
Largest army
160
First expansion
16:50
Age path
Ame No UzumeClassical · Est. start 2:40
RaijinHeroic · Est. start 12:14
TakemikazuchiMythic · Est. start 22:40
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production160 military units
No post-game awards

Torongil

Ra · Green · Team 2
Win 1078 +12
EAPM
49.9
Favorite unit
Camel Rider
135 fielded
Largest army
216
First expansion
8:09
Age path
BastClassical · Est. start 3:56
SobekHeroic · Est. start 12:20
OsirisMythic · Est. start 16:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom3 expansion build events
Heavy walling40 wall build events
Large army production216 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

djurakic.steam

Army · 325

Units

Yumi Archer73
Bushi58
Yumi Horse Archer57
Samurai39
Naginata Rider36
Shinobi18
Yari Spearman18
Onna Musha16
Daimyo10
Buildings 12 types
Farm35
House16
Watermill10
Mining Camp Japanese8
Dojo7
Guardhouse7
Stable Japanese6
Shrine Japanese5
Town Center3
Armory1
Castle1
Temple1
God powers 3 invoked
Dragon Typhoon1
New Moon1
Swampland1

julio

Army · 213

Units

Toxotes64
Hoplite53
Hypaspist29
Peltast16
Hippeus10
Minotaur9
Petrobolos8
Ajax7
Prodromos5
Achilles4
Chiron4
Nemean Lion4
Buildings 12 types
Farm32
House17
Military Academy8
Storehouse5
Market4
Granary3
Archery Range2
Stable2
Temple2
Armory1
Fortress1
Town Center1
God powers 5 invoked
Curse2
Sentinel2
Restoration1

Stv91

Army · 160

Units

Samurai81
Yumi Archer30
Bushi14
Onna Musha12
Raiju11
Shinobi8
Kamaitachi4
Buildings 13 types
Farm47
House18
Watermill13
Wall10
Dojo8
Mining Camp Japanese4
Shrine Japanese4
Town Center2
Armory1
Castle1
Guardhouse1
Market1
Temple1
God powers 8 invoked
Solar Shield6
Goshinboku1
Thunder Burst1

Torongil

Army · 216

Units

Camel Rider135
Chariot Archer26
Slinger25
Spearman10
Petsuchos8
Axeman5
Mummy5
Sphinx2
Buildings 18 types
Wall40
Farm29
House19
Granary9
Mining Camp9
Lumber Camp8
Barracks4
Obelisk4
Migdol Stronghold3
Temple3
Town Center3
Market2
Siege Works2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 7 invoked
Locust Swarm3
Eclipse1
Rain1
Son Of Osiris1
Titan Gate1