Advanced match analysis
djurakic.steam + Stv91 vs julio + Torongil
- Queue
- Ranked 2v2 Supremacy
- Map
- Nile Shallows
- Map Seed
- 568
- Duration
- 30:38
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeat
Team Elo 958
djurakic.steam
Tsukuyomi · Elo 977 -18
Stv91
Amaterasu · Elo 939 -16
30:38
Match length
Victory
Team Elo 974
julio
Hades · Elo 869 +22
Torongil
Ra · Elo 1078 +12
47.7% win probability
Pre-match · julio + Torongil favored
win probability 52.3%
Key momentsIn match order
djurakic.steam
Tsukuyomi · Blue · Team 1- EAPM
- 30.5
- Favorite unit
- Yumi Archer 73 fielded
- Largest army
- 325
- First expansion
- 9:17
Age path
Inari OkamiClassical · Est. start 2:56
HachimanHeroic · Est. start 14:48
WatatsumiMythic · Est. start 19:37
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production325 military units
No post-game awards
julio
Hades · Red · Team 2- EAPM
- 22.4
- Favorite unit
- Toxotes 64 fielded
- Largest army
- 213
- First expansion
- 15:11
Age path
AthenaClassical · Research start 4:43
AphroditeHeroic · Research start 14:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production213 military units
No post-game awards
Stv91
Amaterasu · Yellow · Team 1- EAPM
- 24.2
- Favorite unit
- Samurai 81 fielded
- Largest army
- 160
- First expansion
- 16:50
Age path
Ame No UzumeClassical · Est. start 2:40
RaijinHeroic · Est. start 12:14
TakemikazuchiMythic · Est. start 22:40
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production160 military units
No post-game awards
Torongil
Ra · Green · Team 2- EAPM
- 49.9
- Favorite unit
- Camel Rider 135 fielded
- Largest army
- 216
- First expansion
- 8:09
Age path
BastClassical · Est. start 3:56
SobekHeroic · Est. start 12:20
OsirisMythic · Est. start 16:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom3 expansion build events
Heavy walling40 wall build events
Large army production216 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.