Replay-derived match flow, timings, and composition.

Advanced match analysis

Saryx98 + Dark_Thunder_God vs ReallyBurl + IamArash

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
29377
Duration
19:17
Patch
19.17020
Played
· 4 hours ago
Steppe map preview
MapSteppe
Victory Team Elo 1436
Saryx98 Tsukuyomi · Elo 1435 +15
Dark_Thunder_God Susanoo · Elo 1437 +16
19:17 Match length
Defeat Team Elo 1394
ReallyBurl Hades · Elo 1308 -12
IamArash Hades · Elo 1479 -19
56.0% win probability Pre-match · Saryx98 + Dark_Thunder_God favored win probability 44.0%
Key momentsIn match order
Fastest Classical
4:13* Saryx98 Inari Okami · estimated
First pressure
4:34 IamArash Stable
First extra TC
5:10 ReallyBurl Town Center
Armory timing
6:25 ReallyBurl Armory
Market timing
7:07 Dark_Thunder_God Market
Fastest Heroic
9:10* ReallyBurl Aphrodite · estimated
Fortress timing
13:00 Saryx98 Castle
Fastest Mythic
17:51* IamArash Hephaestus · estimated

Saryx98

Tsukuyomi · Blue · Team 1
Win 1435 +15
EAPM
56.9
Favorite unit
Naginata Rider
29 fielded
Largest army
68
First expansion
8:00
Age path
Inari OkamiClassical · Research start 3:28
FujinHeroic · Est. start 11:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling15 wall build events
Market economy800 total resource volume
No post-game awards

ReallyBurl

Hades · Red · Team 2
Loss 1308 -12
EAPM
68.9
Favorite unit
Prodromos
20 fielded
Largest army
44
First expansion
5:10
Age path
AresClassical · Research start 3:55
AphroditeHeroic · Est. start 7:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling26 wall build events
No post-game awards

Dark_Thunder_God

Susanoo · Orange · Team 1
Win 1437 +16
EAPM
73.9
Favorite unit
Naginata Rider
33 fielded
Largest army
75
First expansion
—
Age path
Inari OkamiClassical · Research start 3:36
RaijinHeroic · Est. start 8:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy500 total resource volume
No post-game awards

IamArash

Hades · Green · Team 2
Loss 1479 -19
EAPM
35.9
Favorite unit
Hippeus
34 fielded
Largest army
83
First expansion
11:29
Age path
AthenaClassical · Research start 3:26
AphroditeHeroic · Est. start 10:55
HephaestusMythic · Est. start 15:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Saryx98

Bought

Food500

Sold

Food100
Wood200
Total player market volume800

ReallyBurl

Bought

No buys

Sold

No sells

Total player market volume0

Dark_Thunder_God

Bought

Food200

Sold

Food100
Wood200
Total player market volume500

IamArash

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saryx98

Army · 68

Units

Naginata Rider29
Yari Spearman22
Yumi Horse Archer8
Bushi4
Oni3
Jorogumo2
Buildings 14 types
Farm37
Wall15
House14
Watermill7
Mining Camp Japanese3
Sentry Tower3
Shrine Japanese3
Stable Japanese3
Castle2
Dojo1
Guardhouse1
Market1
Temple1
Town Center1
God powers 4 invoked
Swampland2
New Moon1
Smiting Gust1

ReallyBurl

Army · 44

Units

Prodromos20
Hoplite9
Hippeus8
Ajax3
Achilles2
Chiron1
Hypaspist1
Buildings 12 types
Wall26
Farm15
House9
Granary6
Storehouse3
Archery Range2
Stable2
Armory1
Fortress1
Military Academy1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Curse1
Pestilence1

Dark_Thunder_God

Army · 75

Units

Naginata Rider33
Yumi Horse Archer16
Raiju12
Kitsune9
Daimyo4
Jorogumo1
Buildings 9 types
House20
Mining Camp Japanese4
Wall4
Watermill4
Shrine Japanese3
Stable Japanese3
Armory2
Temple2
Market1
God powers 6 invoked
Kusanagi3
Swampland2
Thunder Burst1

IamArash

Army · 83

Units

Hippeus34
Hypaspist21
Hoplite9
Toxotes7
Nemean Lion3
Prodromos3
Achilles2
Ajax2
Chiron1
Perseus1
Buildings 12 types
Farm18
House17
Wall9
Granary6
Storehouse6
Archery Range2
Armory2
Military Academy2
Stable2
Fortress1
Temple1
Town Center1
God powers 4 invoked
Curse1
Plenty Vault1
Restoration1
Sentinel1