Replay-derived match flow, timings, and composition.

Advanced match analysis

topo vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
26994
Duration
23:00
Patch
19.17020
Played
· 5 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
topo Isis · Elo 1085 -14
23:00 Match length
Winner
Ocebe_VIP Odin · Elo 1167 +14
38.4% win probability Pre-match · Ocebe_VIP favored win probability 61.6%
Key momentsIn match order
First pressure
3:12 Ocebe_VIP Hersir trained
Fastest Classical
4:44* topo Anubis · estimated
Armory timing
5:37 topo Armory
First extra TC
7:41 Ocebe_VIP Town Center
Fastest Heroic
11:20* topo Sobek · estimated
Fortress timing
13:55 topo Migdol Stronghold
Market timing
14:23 topo Market
Fastest Mythic
20:53* Ocebe_VIP Baldr · estimated

topo

Isis · Cyan
Loss 1085 -14
EAPM
34.2
Favorite unit
Spearman
38 fielded
Largest army
93
First expansion
10:11
Age path
AnubisClassical · Research start 3:44
SobekHeroic · Est. start 10:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling7 wall build events
Market economy6,000 total resource volume
Large army production93 military units
No post-game awards

Ocebe_VIP

Odin · Red
Win 1167 +14
EAPM
24.7
Favorite unit
Throwing Axeman
35 fielded
Largest army
114
First expansion
7:41
Age path
FreyjaClassical · Research start 3:49
NjordHeroic · Research start 14:01
BaldrMythic · Research start 18:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,600 total resource volume
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,600 total volume

topo

Bought

No buys

Sold

Food1,500
Wood4,500
Total player market volume6,000

Ocebe_VIP

Bought

No buys

Sold

Food700
Wood900
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

topo

Army · 93

Units

Spearman38
Camel Rider32
Chariot Archer11
Axeman8
Petsuchos4
Buildings 16 types
House28
Farm20
Obelisk17
Granary11
Lumber Camp8
Wall7
Barracks6
Migdol Stronghold5
Mining Camp5
Market2
Monument To Villagers2
Armory1
Monument To Priests1
Monument To Soldiers1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm1
Plague Of Serpents1

Ocebe_VIP

Army · 114

Units

Throwing Axeman35
Raiding Cavalry32
Hersir19
Jarl11
Portable Ram11
Mountain Giant3
Valkyrie2
Fire Giant1
Buildings 10 types
House16
Farm10
Ox Cart Building10
Town Center3
Great Hall2
Longhouse2
Armory1
Hill Fort1
Market1
Temple1
God powers 5 invoked
Forest Fire2
Great Hunt1
Ragnarok1
Walking Woods1