Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs igis4

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
8315
Duration
27:42
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Winner
Mathis#2683 Poseidon · Elo 1166 +13
27:42 Match length
Defeated
igis4 Odin · Elo 1081 -13
62.0% win probability Pre-match · Mathis#2683 favored win probability 38.0%
Key momentsIn match order
First pressure
3:38 igis4 Hersir trained
Fastest Classical
3:48* Mathis#2683 Hermes · estimated
Armory timing
7:27 igis4 Armory
First extra TC
10:45 Mathis#2683 Town Center
Fastest Heroic
14:09* Mathis#2683 Dionysus · estimated
Fortress timing
15:23 igis4 Hill Fort
Fastest Mythic
22:42* Mathis#2683 Hephaestus · estimated
Market timing
23:20 Mathis#2683 Market

Mathis#2683

Poseidon · Blue
Win 1166 +13
EAPM
35.3
Favorite unit
Hippeus
95 fielded
Largest army
178
First expansion
10:45
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 12:54
HephaestusMythic · Est. start 20:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,200 total resource volume
Large army production178 military units
No post-game awards

igis4

Odin · Red
Loss 1081 -13
EAPM
29.8
Favorite unit
Throwing Axeman
50 fielded
Largest army
238
First expansion
10:46
Age path
HeimdallClassical · Research start 3:24
SkadiHeroic · Research start 13:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production238 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Mathis#2683

Bought

No buys

Sold

Wood1,200
Total player market volume1,200

igis4

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army · 178

Units

Hippeus95
Prodromos19
Toxotes12
Hoplite11
Centaur9
Peltast9
Hydra6
Atalanta5
Theseus5
Colossus2
Hetairos2
Petrobolos2
Hippolyta1
Buildings 14 types
House21
Farm16
Wall14
Stable12
Granary10
Storehouse8
Military Academy3
Archery Range2
Fortress2
Town Center2
Armory1
Dock1
Market1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

igis4

Army · 238

Units

Throwing Axeman50
Huskarl47
Raiding Cavalry39
Hirdman30
Hersir29
Godi15
Einheri12
Berserk6
Portable Ram6
Jarl4
Buildings 9 types
House16
Longhouse4
Great Hall3
Ox Cart Building3
Sentry Tower3
Town Center2
Armory1
Hill Fort1
Temple1
God powers 4 invoked
Frost2
Undermine2