Advanced match analysis
Mathis#2683 vs igis4
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 8315
- Duration
- 27:42
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Mathis#2683
Poseidon · Elo 1166 +13
27:42
Match length
Defeated
igis4
Odin · Elo 1081 -13
62.0% win probability
Pre-match · Mathis#2683 favored
win probability 38.0%
Key momentsIn match order
Mathis#2683
Poseidon · Blue- EAPM
- 35.3
- Favorite unit
- Hippeus 95 fielded
- Largest army
- 178
- First expansion
- 10:45
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 12:54
HephaestusMythic · Est. start 20:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,200 total resource volume
Large army production178 military units
No post-game awards
igis4
Odin · Red- EAPM
- 29.8
- Favorite unit
- Throwing Axeman 50 fielded
- Largest army
- 238
- First expansion
- 10:46
Age path
HeimdallClassical · Research start 3:24
SkadiHeroic · Research start 13:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production238 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
Mathis#2683
Bought
No buys
Sold
Total player market volume1,200
igis4
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.