Replay-derived match flow, timings, and composition.

Advanced match analysis

Sir Pehal vs Hey Now

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
31264
Duration
27:18
Patch
19.17020
Played
· 5 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
Sir Pehal Amaterasu · Elo 906 +15
27:18 Match length
Defeated
Hey Now Hades · Elo 850 -15
58.0% win probability Pre-match · Sir Pehal favored win probability 42.0%
Key momentsIn match order
Fastest Classical
4:25* Sir Pehal Minakatatomi · estimated
First extra TC
6:19 Hey Now Town Center
Market timing
7:07 Hey Now Market
First pressure
7:56 Hey Now Archery Range
Fastest Heroic
10:44* Hey Now Apollo · estimated
Fortress timing
12:56 Hey Now Fortress
Armory timing
14:21 Sir Pehal Armory
Fastest Mythic
24:49* Sir Pehal Takemikazuchi · estimated

Sir Pehal

Amaterasu · Blue
Win 906 +15
EAPM
51.4
Favorite unit
Samurai
59 fielded
Largest army
145
First expansion
15:03
Age path
MinakatatomiClassical · Est. start 3:25
HachimanHeroic · Research start 15:18
TakemikazuchiMythic · Est. start 22:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production145 military units
No post-game awards

Hey Now

Hades · Yellow
Loss 850 -15
EAPM
42.1
Favorite unit
Peltast
33 fielded
Largest army
124
First expansion
6:19
Age path
AresClassical · Research start 3:55
ApolloHeroic · Research start 9:29
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy7,000 total resource volume
Large army production124 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,000 total volume

Sir Pehal

Bought

No buys

Sold

No sells

Total player market volume0

Hey Now

Bought

Food3,100
Wood2,200

Sold

Food400
Wood1,300
Total player market volume7,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sir Pehal

Army · 145

Units

Samurai59
Yumi Horse Archer34
Yumi Archer25
Bushi8
Onna Musha7
Oyumi5
Naginata Rider4
Daimyo3
Buildings 12 types
Farm28
House18
Mining Camp Japanese7
Watermill7
Dojo4
Guardhouse4
Stable Japanese3
Town Center3
Shrine Japanese2
Armory1
Castle1
Temple1
God powers 3 invoked
Shogun1
Shrine Of The Hunt1
Solar Shield1

Hey Now

Army · 124

Units

Peltast33
Hypaspist32
Manticore19
Toxotes15
Achilles6
Ajax5
Prodromos5
Chiron3
Petrobolos3
Hoplite2
Cyclops1
Buildings 12 types
House22
Farm18
Storehouse17
Granary7
Archery Range6
Fortress4
Military Academy3
Temple3
Armory2
Stable2
Town Center2
Market1
God powers 5 invoked
Pestilence2
Sentinel2
Underworld Passage1