Replay-derived match flow, timings, and composition.

Advanced match analysis

GusBus vs Slingy_McSlingface

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
30115
Duration
16:51
Patch
19.17020
Played
· 5 hours ago
Yellow River map preview
MapYellow River
Winner
GusBus Huitzilopochtli · Elo 1709 +26
16:51 Match length
Defeated
Slingy_McSlingface Kronos · Elo 1922 -26
22.7% win probability Pre-match · Slingy_McSlingface favored · Upset win probability 77.3%
Key momentsIn match order
First pressure
2:59 GusBus Warrior Priest trained
Fastest Classical
3:46* GusBus Patecatl · estimated
Armory timing
7:16 Slingy_McSlingface Armory
First extra TC
9:39 Slingy_McSlingface Town Center
Market timing
11:16 Slingy_McSlingface Market
Fastest Heroic
13:22* GusBus Coatlicue · estimated

GusBus

Huitzilopochtli · Blue
Win 1709 +26
EAPM
43.9
Favorite unit
Ocelotl Warrior
33 fielded
Largest army
92
First expansion
—
Age path
PatecatlClassical · Research start 2:46
CoatlicueHeroic · Research start 12:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production92 military units
No post-game awards

Slingy_McSlingface

Kronos · Red
Loss 1922 -26
EAPM
80.3
Favorite unit
Turma
37 fielded
Largest army
105
First expansion
9:39
Age path
PrometheusClassical · Research start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,200 total resource volume
Large army production105 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

GusBus

Bought

No buys

Sold

No sells

Total player market volume0

Slingy_McSlingface

Bought

Food300

Sold

Wood900
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GusBus

Army · 92

Units

Ocelotl Warrior33
Coyote Warrior24
Eagle Warrior22
Warrior Priest10
Quimichin Spy2
Ayotochtli1
Buildings 5 types
House24
Calpulli9
Nobles Hut8
Armory1
Temple1
God powers 3 invoked
Blood Pact2
Earth Monster1

Slingy_McSlingface

Army · 105

Units

Turma37
Cheiroballista24
Promethean24
Murmillo15
Oracle5
Buildings 9 types
Manor8
Counter Barracks6
Military Barracks3
Armory2
Economic Guild1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 9 invoked
Valor9