Advanced match analysis
Pharao_Gottin vs esigillito
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 30639
- Duration
- 35:13
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
Pharao_Gottin
Isis · Elo 711 -18
35:13
Match length
Winner
esigillito
Tsukuyomi · Elo 705 +18
50.9% win probability
Pre-match · Pharao_Gottin favored · Upset
win probability 49.1%
Key momentsIn match order
Pharao_Gottin
Isis · Blue- EAPM
- 25.3
- Favorite unit
- Axeman 66 fielded
- Largest army
- 256
- First expansion
- 21:37
Age path
AnubisClassical · Research start 4:54
NephthysHeroic · Research start 13:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy300 total resource volume
Large army production256 military units
No post-game awards
esigillito
Tsukuyomi · Red- EAPM
- 19.7
- Favorite unit
- Yumi Archer 19 fielded
- Largest army
- 82
- First expansion
- 13:06
Age path
Ame No UzumeClassical · Research start 4:47
FujinHeroic · Research start 12:24
WatatsumiMythic · Research start 20:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy2,800 total resource volume
Large army production82 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
Pharao_Gottin
Bought
No buys
Sold
Total player market volume300
esigillito
Bought
Sold
Total player market volume2,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.