Replay-derived match flow, timings, and composition.

Advanced match analysis

Pharao_Gottin vs esigillito

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
30639
Duration
35:13
Patch
19.17020
Played
· 5 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Pharao_Gottin Isis · Elo 711 -18
35:13 Match length
Winner
esigillito Tsukuyomi · Elo 705 +18
50.9% win probability Pre-match · Pharao_Gottin favored · Upset win probability 49.1%
Key momentsIn match order
Fastest Classical
5:32* esigillito Ame No Uzume · estimated
First pressure
6:12 Pharao_Gottin Barracks
Armory timing
7:14 Pharao_Gottin Armory
Market timing
10:42 esigillito Market
First extra TC
13:06 esigillito Town Center
Fastest Heroic
13:20* esigillito Fujin · estimated
Fortress timing
18:02 esigillito Castle
Fastest Mythic
21:49* esigillito Watatsumi · estimated

Pharao_Gottin

Isis · Blue
Loss 711 -18
EAPM
25.3
Favorite unit
Axeman
66 fielded
Largest army
256
First expansion
21:37
Age path
AnubisClassical · Research start 4:54
NephthysHeroic · Research start 13:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy300 total resource volume
Large army production256 military units
No post-game awards

esigillito

Tsukuyomi · Red
Win 705 +18
EAPM
19.7
Favorite unit
Yumi Archer
19 fielded
Largest army
82
First expansion
13:06
Age path
Ame No UzumeClassical · Research start 4:47
FujinHeroic · Research start 12:24
WatatsumiMythic · Research start 20:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Market economy2,800 total resource volume
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

Pharao_Gottin

Bought

No buys

Sold

Wood300
Total player market volume300

esigillito

Bought

Food1,100

Sold

Wood1,700
Total player market volume2,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pharao_Gottin

Army · 256

Units

Axeman66
Spearman42
Siege Tower37
Camel Rider25
Chariot Archer24
Anubite23
War Elephant17
Slinger14
Mercenary4
Mercenary Cavalry4
Buildings 18 types
House20
Obelisk18
Farm17
Mining Camp9
Barracks7
Migdol Stronghold7
Sentry Tower7
Siege Works7
Granary5
Lumber Camp4
Town Center3
Market2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Ancestors2
Plague Of Serpents1
Prosperity1

esigillito

Army · 82

Units

Yumi Archer19
Shinobi15
Onmyoji14
Samurai10
Onna Musha7
Shinigami6
Yumi Horse Archer5
Bushi2
Oni2
Kamaitachi1
Naginata Rider1
Buildings 15 types
Farm19
House16
Sentry Tower15
Shrine Japanese14
Guardhouse6
Watermill6
Dojo5
Mining Camp Japanese5
Wall5
Castle4
Temple4
Town Center4
Armory2
Market2
Stable Japanese2
God powers 5 invoked
Smiting Gust2
Dragon Typhoon1
Goshinboku1
New Moon1