Replay-derived match flow, timings, and composition.

Advanced match analysis

V Angel ϟ vs G00DLUCK

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
31895
Duration
15:29
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeated
V Angel ϟ Zeus · Elo 1495 -20
15:29 Match length
Winner
G00DLUCK Odin · Elo 1447 +20
56.9% win probability Pre-match · V Angel ϟ favored · Upset win probability 43.1%
Key momentsIn match order
Fastest Classical
3:19* V Angel ϟ Hermes · estimated
First pressure
3:37 G00DLUCK Hersir trained
Armory timing
11:20 G00DLUCK Armory
Fastest Heroic
14:08* G00DLUCK Skadi · estimated

V Angel ϟ

Zeus · Blue
Loss 1495 -20
EAPM
52.9
Favorite unit
Hippeus
14 fielded
Largest army
30
First expansion
—
Age path
HermesClassical · Research start 2:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling21 wall build events
No post-game awards

G00DLUCK

Odin · Red
Win 1447 +20
EAPM
47.6
Favorite unit
Raiding Cavalry
17 fielded
Largest army
56
First expansion
—
Age path
FreyjaClassical · Est. start 3:33
SkadiHeroic · Research start 12:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

V Angel ϟ

Army · 30

Units

Hippeus14
Hoplite8
Centaur5
Jason2
Heracles1
Buildings 9 types
Wall21
Farm11
House11
Storehouse5
Granary3
Armory1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Bolt1

G00DLUCK

Army · 56

Units

Raiding Cavalry17
Throwing Axeman15
Hirdman11
Hersir4
Valkyrie3
Berserk2
Frost Giant2
Jarl2
Buildings 7 types
House14
Longhouse4
Great Hall2
Ox Cart Building2
Armory1
Temple1
Wall1
God powers 2 invoked
Forest Fire1
Great Hunt1