Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs [KeeN]Pegasus

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
29553
Duration
15:55
Patch
19.17020
Played
· 5 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Devil Loki · Elo 1957 -4
15:55 Match length
Winner
[KeeN]Pegasus Tsukuyomi · Elo 2310 +4
11.6% win probability Pre-match · [KeeN]Pegasus favored win probability 88.4%
Key momentsIn match order
First pressure
1:29 Devil Hersir trained
Fastest Classical
2:54* [KeeN]Pegasus Inari Okami · estimated
Armory timing
9:31 [KeeN]Pegasus Armory
Market timing
11:00 Devil Market
Fastest Heroic
11:57* [KeeN]Pegasus Hachiman · estimated

Devil

Loki · Blue
Loss 1957 -4
EAPM
59.2
Favorite unit
Hersir
32 fielded
Largest army
84
First expansion
—
Age path
HeimdallClassical · Est. start 2:51
BragiHeroic · Est. start 11:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Market economy300 total resource volume
Large army production84 military units
No post-game awards

[KeeN]Pegasus

Tsukuyomi · Red
Win 2310 +4
EAPM
81.2
Favorite unit
Naginata Rider
27 fielded
Largest army
74
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:09
HachimanHeroic · Est. start 11:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Devil

Bought

Food300

Sold

No sells

Total player market volume300

[KeeN]Pegasus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army · 84

Units

Hersir32
Godi20
Hirdman13
Throwing Axeman9
Einheri5
Raiding Cavalry4
Battle Boar1
Buildings 8 types
House16
Wall7
Ox Cart Building4
Great Hall3
Longhouse2
Armory1
Market1
Temple1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1

[KeeN]Pegasus

Army · 74

Units

Naginata Rider27
Yumi Horse Archer23
Samurai8
Shinobi8
Bushi7
Daimyo1
Buildings 10 types
House28
Wall16
Watermill8
Stable Japanese5
Mining Camp Japanese4
Shrine Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1