Replay-derived match flow, timings, and composition.

Advanced match analysis

Dagon vs ghost

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
24120
Duration
11:55
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Defeated
Dagon Odin · Elo 1582 -18
11:55 Match length
Winner
ghost Odin · Elo 1580 +18
50.3% win probability Pre-match · Dagon favored · Upset win probability 49.7%
Key momentsIn match order
First pressure
4:32 ghost Hersir trained
Fastest Classical
5:39* Dagon Heimdall · estimated
Armory timing
9:26 ghost Armory

Dagon

Odin · Blue
Loss 1582 -18
EAPM
75.4
Favorite unit
Berserk
19 fielded
Largest army
56
First expansion
—
Age path
HeimdallClassical · Est. start 4:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Water commitment4 dock build events
No post-game awards

ghost

Odin · Red
Win 1580 +18
EAPM
57.2
Favorite unit
Berserk
44 fielded
Largest army
94
First expansion
—
Age path
HeimdallClassical · Est. start 4:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment3 dock build events
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dagon

Army · 56

Units

Berserk19
Throwing Axeman15
Hersir13
Raiding Cavalry5
Longboat2
Dreki1
Einheri1
Buildings 7 types
House14
Wall6
Dock4
Longhouse4
Ox Cart Building4
Great Hall2
Temple1
God powers None invoked

No god powers recorded.

ghost

Army · 94

Units

Berserk44
Throwing Axeman41
Hersir5
Dreki3
Hirdman1
Buildings 6 types
House17
Longhouse5
Dock3
Ox Cart Building2
Armory1
Temple1
God powers 3 invoked
Undermine2
Great Hunt1