Replay-derived match flow, timings, and composition.

Advanced match analysis

SnackButt vs Black_King16

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
7903
Duration
10:29
Patch
19.17020
Played
· 5 hours ago
Megalopolis map preview
MapMegalopolis
Winner
SnackButt Nuwa · Elo 1639 +9
10:29 Match length
Defeated
Black_King16 Quetzalcoatl · Elo 1450 -9
74.8% win probability Pre-match · SnackButt favored win probability 25.2%
Key momentsIn match order
First pressure
2:00 SnackButt Pioneer produced
Fastest Classical
3:40* SnackButt Xuannu · estimated

SnackButt

Nuwa · Blue
Win 1639 +9
EAPM
89.4
Favorite unit
Dao Swordsman
39 fielded
Largest army
50
First expansion
—
Age path
XuannuClassical · Research start 2:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Black_King16

Quetzalcoatl · Red
Loss 1450 -9
EAPM
32.2
Favorite unit
Warrior Priest
20 fielded
Largest army
50
First expansion
—
Age path
PatecatlClassical · Research start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SnackButt

Army · 50

Units

Dao Swordsman39
Wuzu Javelineer7
Pioneer4
Buildings 4 types
House13
Military Camp7
Silo5
Temple1
God powers 1 invoked
Creation1

Black_King16

Army · 50

Units

Warrior Priest20
Tequihua Archer10
Coyote Warrior8
Ocelotl Warrior7
Tlamanih Spearman4
Centzon Totochtin1
Buildings 5 types
House18
Calpulli5
War Hut4
Nobles Hut2
Temple1
God powers 2 invoked
Agave Bloom1
Tailwind1