Replay-derived match flow, timings, and composition.

Advanced match analysis

Aro#4146 vs Ponito

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
29013
Duration
11:11
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Defeated
Aro#4146 Thor · Elo 1190 -19
11:11 Match length
Winner
Ponito Thor · Elo 1160 +19
54.3% win probability Pre-match · Aro#4146 favored · Upset win probability 45.7%
Key momentsIn match order
First pressure
3:30 Ponito Hersir trained
Fastest Classical
3:52* Ponito Freyja · estimated
Armory timing
4:10 Ponito Dwarven Armory
Market timing
8:23 Aro#4146 Market
First extra TC
9:05 Ponito Town Center
Fastest Heroic
11:08* Ponito Bragi · estimated

Aro#4146

Thor · Blue
Loss 1190 -19
EAPM
44.5
Favorite unit
Berserk
12 fielded
Largest army
36
First expansion
—
Age path
FreyjaClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Ponito

Thor · Red
Win 1160 +19
EAPM
62.7
Favorite unit
Hersir
21 fielded
Largest army
39
First expansion
9:05
Age path
FreyjaClassical · Est. start 2:52
BragiHeroic · Est. start 9:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aro#4146

Army · 36

Units

Berserk12
Hirdman9
Throwing Axeman9
Hersir6
Buildings 7 types
House11
Ox Cart Building3
Longhouse2
Dwarven Armory1
Great Hall1
Market1
Temple1
God powers 1 invoked
Forest Fire1

Ponito

Army · 39

Units

Hersir21
Raiding Cavalry16
Valkyrie2
Buildings 7 types
House13
Ox Cart Building6
Longhouse3
Great Hall2
Dwarven Armory1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1