Advanced match analysis
arcant vs sotioann
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 24652
- Duration
- 19:29
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
arcant
Zeus · Elo 951 +15
19:29
Match length
Defeated
sotioann
Demeter · Elo 895 -15
58.0% win probability
Pre-match · arcant favored
win probability 42.0%
Key momentsIn match order
arcant
Zeus · Blue- EAPM
- 21.9
- Favorite unit
- Myrmidon 74 fielded
- Largest army
- 79
- First expansion
- 18:43
Age path
AthenaClassical · Est. start 3:52
DionysusHeroic · Est. start 6:38
HephaestusMythic · Est. start 9:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
sotioann
Demeter · Grey- EAPM
- 17.9
- Favorite unit
- Toxotes 18 fielded
- Largest army
- 54
- First expansion
- 15:02
Age path
PanClassical · Est. start 3:59
HestiaHeroic · Est. start 11:20
PersephoneMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.