Replay-derived match flow, timings, and composition.

Advanced match analysis

arcant vs sotioann

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
24652
Duration
19:29
Patch
19.17020
Played
· 5 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
arcant Zeus · Elo 951 +15
19:29 Match length
Defeated
sotioann Demeter · Elo 895 -15
58.0% win probability Pre-match · arcant favored win probability 42.0%
Key momentsIn match order
Armory timing
4:40 arcant Armory
First pressure
4:51 sotioann Archery Range
Fastest Classical
4:52* arcant Athena · estimated
Fastest Heroic
7:53* arcant Dionysus · estimated
Fortress timing
8:04 arcant Fortress
Fastest Mythic
11:50* arcant Hephaestus · estimated
Market timing
14:27 sotioann Market
First extra TC
15:02 sotioann Town Center

arcant

Zeus · Blue
Win 951 +15
EAPM
21.9
Favorite unit
Myrmidon
74 fielded
Largest army
79
First expansion
18:43
Age path
AthenaClassical · Est. start 3:52
DionysusHeroic · Est. start 6:38
HephaestusMythic · Est. start 9:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

sotioann

Demeter · Grey
Loss 895 -15
EAPM
17.9
Favorite unit
Toxotes
18 fielded
Largest army
54
First expansion
15:02
Age path
PanClassical · Est. start 3:59
HestiaHeroic · Est. start 11:20
PersephoneMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arcant

Army · 79

Units

Myrmidon74
Jason2
Bellerophon1
Heracles1
Odysseus1
Buildings 8 types
House17
Granary5
Storehouse3
Armory1
Fortress1
Military Academy1
Temple1
Town Center1
God powers 4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1

sotioann

Army · 54

Units

Toxotes18
Hoplite13
Hypaspist12
Peltast8
Iolaus2
Orpheus1
Buildings 14 types
Wall20
House17
Storehouse7
Farm6
Stable4
Archery Range3
Fortress2
Granary2
Market2
Armory1
Military Academy1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1