Replay-derived match flow, timings, and composition.

Advanced match analysis

Aight4sni vs KaliiTP

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
7753
Duration
17:47
Patch
19.17020
Played
· 5 hours ago
Savannah map preview
MapSavannah
Defeated
Aight4sni Fuxi · Elo 1206 -16
17:47 Match length
Winner
KaliiTP Quetzalcoatl · Elo 1248 +16
44.0% win probability Pre-match · KaliiTP favored win probability 56.0%
Key momentsIn match order
First pressure
3:38 KaliiTP Warrior Priest trained
Fastest Classical
4:14* Aight4sni Chiyou · estimated
First extra TC
6:21 Aight4sni Town Center
Armory timing
6:51 KaliiTP Armory
Fastest Heroic
9:36* KaliiTP Coatlicue · estimated
Market timing
17:25 Aight4sni Market

Aight4sni

Fuxi · Blue
Loss 1206 -16
EAPM
47.6
Favorite unit
Wuzu Javelineer
45 fielded
Largest army
111
First expansion
6:21
Age path
ChiyouClassical · Research start 3:14
NubaHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production111 military units
No post-game awards

KaliiTP

Quetzalcoatl · Red
Win 1248 +16
EAPM
60.2
Favorite unit
Eagle Warrior
55 fielded
Largest army
82
First expansion
—
Age path
PatecatlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 8:21
TlalocMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aight4sni

Army · 111

Units

Wuzu Javelineer45
Dao Swordsman25
Pioneer20
Fire Archer17
Nezha Child4
Buildings 10 types
House12
Silo11
Wall4
Armory2
Imperial Academy2
Machine Workshop2
Military Camp2
Town Center2
Market1
Temple1
God powers 2 invoked
Lightning Weapons1
The Peach Blossom Spring1

KaliiTP

Army · 82

Units

Eagle Warrior55
Warrior Priest12
Ayotochtli6
Ocelotl Warrior5
Centzon Totochtin2
Coyote Warrior1
Quimichin Spy1
Buildings 7 types
House15
Calpulli9
Nobles Hut4
Smoke Trap4
Armory1
Great Temple1
Temple1
God powers 2 invoked
Agave Bloom1
Earth Monster1