Replay-derived match flow, timings, and composition.

Advanced match analysis

Wyzardmt vs AragOrnn

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
2812
Duration
20:48
Patch
19.17020
Played
· 5 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Wyzardmt Amaterasu · Elo 1391 -8
20:48 Match length
Winner
AragOrnn Susanoo · Elo 1586 +8
24.6% win probability Pre-match · AragOrnn favored win probability 75.4%
Key momentsIn match order
Fastest Classical
3:44* Wyzardmt Minakatatomi · estimated
First pressure
4:40 AragOrnn Stable Japanese
Armory timing
6:22 AragOrnn Armory
Fastest Heroic
9:07* AragOrnn Fujin · estimated
First extra TC
13:24 AragOrnn Town Center
Market timing
16:02 Wyzardmt Market
Fortress timing
16:25 AragOrnn Castle
Fastest Mythic
19:25* AragOrnn Takemikazuchi · estimated

Wyzardmt

Amaterasu · Blue
Loss 1391 -8
EAPM
36.0
Favorite unit
Shinobi
32 fielded
Largest army
95
First expansion
19:56
Age path
MinakatatomiClassical · Research start 2:44
RaijinHeroic · Research start 10:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
Market economy700 total resource volume
Large army production95 military units
No post-game awards

AragOrnn

Susanoo · Red
Win 1586 +8
EAPM
50.0
Favorite unit
Yumi Horse Archer
23 fielded
Largest army
59
First expansion
13:24
Age path
Inari OkamiClassical · Est. start 3:47
FujinHeroic · Est. start 7:52
TakemikazuchiMythic · Est. start 17:25
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Wyzardmt

Bought

No buys

Sold

Wood700
Total player market volume700

AragOrnn

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wyzardmt

Army · 95

Units

Shinobi32
Onna Musha18
Samurai14
Naginata Rider10
Yari Spearman9
Bushi7
Yumi Horse Archer3
Yumi Archer2
Buildings 13 types
Farm17
Wall17
House16
Watermill7
Dojo6
Mining Camp Japanese4
Shrine Japanese3
Armory2
Guardhouse1
Market1
Stable Japanese1
Temple1
Town Center1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

AragOrnn

Army · 59

Units

Yumi Horse Archer23
Naginata Rider22
Oni6
Jorogumo3
Asura2
Kitsune2
Onmyoji1
Buildings 11 types
Farm25
House25
Watermill11
Shrine Japanese9
Mining Camp Japanese3
Stable Japanese3
Armory2
Castle2
Town Center2
Market1
Temple1
God powers 4 invoked
Kusanagi2
Smiting Gust1
Swampland1