Replay-derived match flow, timings, and composition.

Advanced match analysis

trog vs junioracrean

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
19193
Duration
19:31
Patch
19.17020
Played
· 5 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
trog Freyr · Elo 1360 +13
19:31 Match length
Defeated
junioracrean Amaterasu · Elo 1258 -13
64.3% win probability Pre-match · trog favored win probability 35.7%
Key momentsIn match order
First pressure
3:43 trog Hersir trained
Fastest Classical
4:25* trog Ullr · estimated
Armory timing
8:52 trog Armory
Fastest Heroic
11:37* trog Aegir · estimated
Fortress timing
17:23 junioracrean Castle

trog

Freyr · Blue
Win 1360 +13
EAPM
44.4
Favorite unit
Throwing Axeman
54 fielded
Largest army
159
First expansion
—
Age path
UllrClassical · Research start 3:25
AegirHeroic · Est. start 10:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production159 military units
No post-game awards

junioracrean

Amaterasu · Red
Loss 1258 -13
EAPM
36.3
Favorite unit
Yumi Archer
36 fielded
Largest army
95
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:27
RaijinHeroic · Research start 13:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trog

Army · 159

Units

Throwing Axeman54
Berserk43
Huskarl27
Draugr12
Hersir11
Hirdman8
Portable Ram3
Rock Giant1
Buildings 6 types
Farm20
House16
Longhouse7
Ox Cart Building4
Armory2
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

junioracrean

Army · 95

Units

Yumi Archer36
Naginata Rider23
Samurai23
Wanyudo5
Shinobi3
Daimyo2
Onna Musha1
Yari Spearman1
Yumi Horse Archer1
Buildings 11 types
Farm18
House16
Watermill5
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Shrine Japanese3
Dojo2
Armory1
Castle1
Temple1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1