Replay-derived match flow, timings, and composition.

Advanced match analysis

Green_Touch vs MrsCrusher

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
19023
Duration
17:26
Patch
19.17020
Played
· 5 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Green_Touch Thor · Elo 993 -14
17:26 Match length
Winner
MrsCrusher Loki · Elo 1055 +14
41.2% win probability Pre-match · MrsCrusher favored win probability 58.8%
Key momentsIn match order
First pressure
2:26 Green_Touch Hersir trained
Armory timing
3:19 Green_Touch Dwarven Armory
Fastest Classical
3:34* MrsCrusher Heimdall · estimated
Market timing
14:00 MrsCrusher Market
Fastest Heroic
14:19* MrsCrusher Bragi · estimated

Green_Touch

Thor · Green
Loss 993 -14
EAPM
44.1
Favorite unit
Throwing Axeman
79 fielded
Largest army
138
First expansion
—
Age path
FreyjaClassical · Est. start 3:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Large army production138 military units
No post-game awards

MrsCrusher

Loki · Pink
Win 1055 +14
EAPM
38.1
Favorite unit
Raiding Cavalry
31 fielded
Largest army
105
First expansion
—
Age path
HeimdallClassical · Est. start 2:34
BragiHeroic · Est. start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production105 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Green_Touch

Army · 138

Units

Throwing Axeman79
Hirdman24
Berserk12
Raiding Cavalry11
Hersir9
Valkyrie3
Buildings 9 types
Farm25
House13
Wall11
Longhouse6
Great Hall5
Sentry Tower5
Ox Cart Building3
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.

MrsCrusher

Army · 105

Units

Raiding Cavalry31
Hersir27
Throwing Axeman25
Einheri11
Jarl10
Hirdman1
Buildings 7 types
House18
Ox Cart Building8
Longhouse5
Great Hall2
Armory1
Market1
Temple1
God powers 1 invoked
Undermine1