Replay-derived match flow, timings, and composition.

Advanced match analysis

Aight4sni vs Ponito

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
2090
Duration
0:36
Patch
19.17020
Played
· 5 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Aight4sni Amaterasu · Elo 1222 +13
0:36 Match length
Defeated
Ponito Thor · Elo 1141 -13
61.5% win probability Pre-match · Aight4sni favored win probability 38.5%

Aight4sni

Amaterasu · Blue
Win 1222 +13
EAPM
79.4
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Ponito

Thor · Red
Loss 1141 -13
EAPM
101.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aight4sni

Army · 0

Units

No military units recorded.

Buildings 2 types
Shrine Japanese1
Watermill1
God powers None invoked

No god powers recorded.

Ponito

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.