Replay-derived match flow, timings, and composition.

Advanced match analysis

Omar Epps vs henriquegmeireles

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
13826
Duration
15:55
Patch
19.17020
Played
· 5 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Omar Epps Loki · Elo 932 +13
15:55 Match length
Defeated
henriquegmeireles Isis · Elo 832 -13
64.0% win probability Pre-match · Omar Epps favored win probability 36.0%
Key momentsIn match order
First pressure
3:22 Omar Epps Hersir trained
Fastest Classical
4:07* Omar Epps Heimdall · estimated
Armory timing
6:35 henriquegmeireles Armory
First extra TC
8:53 Omar Epps Town Center
Fastest Heroic
13:28* henriquegmeireles Sobek · estimated
Market timing
14:07 Omar Epps Market

Omar Epps

Loki · Blue
Win 932 +13
EAPM
25.8
Favorite unit
Throwing Axeman
25 fielded
Largest army
56
First expansion
8:53
Age path
HeimdallClassical · Research start 3:07
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

henriquegmeireles

Isis · Red
Loss 832 -13
EAPM
23.9
Favorite unit
Axeman
20 fielded
Largest army
36
First expansion
—
Age path
BastClassical · Est. start 3:13
SobekHeroic · Est. start 12:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling18 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Omar Epps

Army · 56

Units

Throwing Axeman25
Hersir21
Raiding Cavalry8
Einheri2
Buildings 8 types
House18
Ox Cart Building6
Longhouse3
Great Hall2
Market2
Armory1
Temple1
Town Center1
God powers 1 invoked
Spy1

henriquegmeireles

Army · 36

Units

Axeman20
Spearman12
Sphinx4
Buildings 13 types
Wall18
House16
Obelisk9
Farm4
Granary4
Mining Camp4
Barracks3
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Eclipse1
Prosperity1