Replay-derived match flow, timings, and composition.

Advanced match analysis

Simon Hyde vs RequeL

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
24601
Duration
11:38
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Winner
Simon Hyde Oranos · Elo 1419 +22
11:38 Match length
Defeated
RequeL Loki · Elo 1519 -22
36.0% win probability Pre-match · RequeL favored · Upset win probability 64.0%
Key momentsIn match order
First pressure
1:29 RequeL Hersir trained
Fastest Classical
3:51* Simon Hyde Oceanus · estimated

Simon Hyde

Oranos · Blue
Win 1419 +22
EAPM
61.8
Favorite unit
Murmillo
62 fielded
Largest army
78
First expansion
—
Age path
OceanusClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

RequeL

Loki · Maroon
Loss 1519 -22
EAPM
76.5
Favorite unit
Raiding Cavalry
13 fielded
Largest army
41
First expansion
—
Age path
ForsetiClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Simon Hyde

Army · 78

Units

Murmillo62
Caladria6
Cheiroballista3
Katapeltes3
Turma3
Oracle1
Buildings 7 types
Manor6
Wall5
Sky Passage3
Military Barracks2
Counter Barracks1
Economic Guild1
Temple1
God powers 2 invoked
Carnivora1
Shockwave1

RequeL

Army · 41

Units

Raiding Cavalry13
Throwing Axeman13
Hersir9
Berserk4
Troll2
Buildings 6 types
Wall12
House10
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
God powers 1 invoked
Healing Spring1