Replay-derived match flow, timings, and composition.

Advanced match analysis

kjaramillo00 vs Resign Now

Queue
Ranked 1v1 Deathmatch
Map
Alfheim
Map Seed
350
Duration
18:16
Patch
19.17020
Played
· 4 hours ago
Alfheim map preview
MapAlfheim
Defeated
kjaramillo00 Set · Elo 1411 -25
18:16 Match length
Winner
Resign Now Kronos · Elo 1237 +25
73.1% win probability Pre-match · kjaramillo00 favored · Upset win probability 26.9%
Key momentsIn match order
Armory timing
0:23 kjaramillo00 Armory
First pressure
0:25 kjaramillo00 Barracks
Market timing
0:26 Resign Now Market
Fortress timing
0:55 Resign Now Palace
Fastest Classical
2:04* Resign Now Prometheus · estimated
First extra TC
3:17 Resign Now Town Center
Fastest Heroic
3:19* Resign Now Rheia · estimated
Fastest Mythic
5:19* Resign Now Helios · estimated

kjaramillo00

Set · Cyan
Loss 1411 -25
EAPM
70.6
Favorite unit
Axeman
145 fielded
Largest army
449
First expansion
5:20
Age path
PtahClassical · Est. start 1:05
SekhmetHeroic · Est. start 2:05
ThothMythic · Est. start 3:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production449 military units
No post-game awards

Resign Now

Kronos · Red
Win 1237 +25
EAPM
17.6
Favorite unit
—
Largest army
0
First expansion
3:17
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom4 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kjaramillo00

Army · 449

Units

Axeman145
Spearman121
Camel Rider83
Slinger42
Chariot Archer17
Siege Tower12
Scarab8
Wadjet5
War Elephant5
Rhinoceros Of Set3
Catapult2
Crocodile Of Set2
Elephant Of Set2
Hyena Of Set1
Phoenix1
Buildings 15 types
House37
Sentry Tower9
Barracks7
Migdol Stronghold7
Mining Camp6
Town Center5
Granary4
Monument To Pharaohs2
Monument To Priests2
Siege Works2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 8 invoked
Vision4
Citadel2
Meteor1
Shifting Sands1

Resign Now

Army · 0

Units

No military units recorded.

Buildings 9 types
Farm26
Sentry Tower18
Mirror Tower15
Military Barracks10
Manor7
Palace5
Town Center4
Market2
Temple1
God powers 8 invoked
Vortex4
Deconstruction2
Traitor2