Advanced match analysis
kjaramillo00 vs Resign Now
- Queue
- Ranked 1v1 Deathmatch
- Map
- Alfheim
- Map Seed
- 350
- Duration
- 18:16
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
kjaramillo00
Set · Elo 1411 -25
18:16
Match length
Winner
Resign Now
Kronos · Elo 1237 +25
73.1% win probability
Pre-match · kjaramillo00 favored · Upset
win probability 26.9%
Key momentsIn match order
kjaramillo00
Set · Cyan- EAPM
- 70.6
- Favorite unit
- Axeman 145 fielded
- Largest army
- 449
- First expansion
- 5:20
Age path
PtahClassical · Est. start 1:05
SekhmetHeroic · Est. start 2:05
ThothMythic · Est. start 3:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production449 military units
No post-game awards
Resign Now
Kronos · Red- EAPM
- 17.6
- Favorite unit
- —
- Largest army
- 0
- First expansion
- 3:17
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom4 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
kjaramillo00
Army · 449Units
Buildings ›15 types
God powers ›8 invoked
Resign Now
Army · 0Units
No military units recorded.