Replay-derived match flow, timings, and composition.

Advanced match analysis

Blubb vs Barajass09

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
1061
Duration
21:22
Patch
19.17020
Played
· 4 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Blubb Amaterasu · Elo 918 +13
21:22 Match length
Defeated
Barajass09 Zeus · Elo 836 -13
61.6% win probability Pre-match · Blubb favored win probability 38.4%
Key momentsIn match order
Fastest Classical
4:56* Barajass09 Athena · estimated
First pressure
5:30 Barajass09 Military Academy
First extra TC
5:45 Blubb Town Center
Armory timing
7:11 Barajass09 Armory
Fastest Heroic
13:03* Barajass09 Dionysus · estimated
Fortress timing
16:00 Blubb Castle
Market timing
18:58 Blubb Market

Blubb

Amaterasu · Blue
Win 918 +13
EAPM
25.4
Favorite unit
Shinobi
32 fielded
Largest army
59
First expansion
5:45
Age path
Ame No UzumeClassical · Est. start 4:30
RaijinHeroic · Research start 14:19
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

Barajass09

Zeus · Red
Loss 836 -13
EAPM
39.3
Favorite unit
Toxotes
27 fielded
Largest army
83
First expansion
13:21
Age path
AthenaClassical · Est. start 3:56
DionysusHeroic · Est. start 11:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Blubb

Army · 59

Units

Shinobi32
Samurai15
Onna Musha12
Buildings 12 types
Farm37
House22
Watermill10
Dojo5
Mining Camp Japanese5
Shrine Japanese3
Town Center3
Market2
Armory1
Castle1
Sentry Tower1
Temple1
God powers 3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1

Barajass09

Army · 83

Units

Toxotes27
Hypaspist23
Hoplite20
Hippeus8
Jason2
Heracles1
Minotaur1
Odysseus1
Buildings 12 types
Wall16
House15
Farm11
Granary6
Storehouse6
Stable5
Archery Range3
Military Academy3
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Bolt2
Bronze1
Restoration1