Replay-derived match flow, timings, and composition.

Advanced match analysis

G00DLUCK vs Zerrer

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
10187
Duration
12:03
Patch
19.17020
Played
· 4 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
G00DLUCK Odin · Elo 1449 +22
12:03 Match length
Defeated
Zerrer Hades · Elo 1543 -22
36.8% win probability Pre-match · Zerrer favored · Upset win probability 63.2%
Key momentsIn match order
First pressure
3:31 G00DLUCK Hersir trained
Fastest Classical
3:44* Zerrer Ares · estimated
Armory timing
8:11 Zerrer Armory
Fastest Heroic
10:14* G00DLUCK Skadi · estimated

G00DLUCK

Odin · Blue
Win 1449 +22
EAPM
46.8
Favorite unit
Throwing Axeman
19 fielded
Largest army
40
First expansion
—
Age path
FreyjaClassical · Est. start 3:42
SkadiHeroic · Research start 8:59
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Zerrer

Hades · Red
Loss 1543 -22
EAPM
53.7
Favorite unit
Toxotes
20 fielded
Largest army
44
First expansion
—
Age path
AresClassical · Est. start 2:44
ApolloHeroic · Est. start 9:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

G00DLUCK

Army · 40

Units

Throwing Axeman19
Raiding Cavalry6
Hersir4
Jarl4
Valkyrie3
Hirdman2
Frost Giant1
Godi1
Buildings 6 types
House14
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

Zerrer

Army · 44

Units

Toxotes20
Hoplite14
Hypaspist5
Cyclops3
Achilles1
Ajax1
Buildings 8 types
Wall20
House11
Granary4
Storehouse4
Archery Range3
Military Academy3
Armory1
Temple1
God powers None invoked

No god powers recorded.