Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs Zync

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
26935
Duration
15:11
Patch
19.17020
Played
· 4 hours ago
Alfheim map preview
MapAlfheim
Defeated
D0p1 Odin · Elo 1703 -17
15:11 Match length
Winner
Zync Oranos · Elo 1706 +17
49.6% win probability Pre-match · Zync favored win probability 50.4%
Key momentsIn match order
First pressure
2:01 D0p1 Hersir trained
Fastest Classical
4:10* Zync Oceanus · estimated
Armory timing
11:25 Zync Armory
First extra TC
12:18 D0p1 Town Center

D0p1

Odin · Blue
Loss 1703 -17
EAPM
79.6
Favorite unit
Berserk
87 fielded
Largest army
135
First expansion
12:18
Age path
HeimdallClassical · Research start 3:14
SkadiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling37 wall build events
Large army production135 military units
No post-game awards

Zync

Oranos · Red
Win 1706 +17
EAPM
74.4
Favorite unit
Murmillo
55 fielded
Largest army
76
First expansion
14:46
Age path
OceanusClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 135

Units

Berserk87
Throwing Axeman37
Hersir7
Einheri4
Buildings 9 types
Wall37
House13
Ox Cart Building4
Longhouse3
Great Hall2
Armory1
Farm1
Temple1
Town Center1
God powers 3 invoked
Great Hunt2
Undermine1

Zync

Army · 76

Units

Murmillo55
Cheiroballista13
Caladria4
Oracle4
Buildings 9 types
Wall9
Manor8
Military Barracks4
Counter Barracks2
Sky Passage2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 5 invoked
Shockwave3
Carnivora2