Replay-derived match flow, timings, and composition.

Advanced match analysis

Aro#4146 vs Oturan

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
2129
Duration
16:45
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Aro#4146 Thor · Elo 1193 -14
16:45 Match length
Winner
Oturan Nuwa · Elo 1264 +14
39.9% win probability Pre-match · Oturan favored win probability 60.1%
Key momentsIn match order
First pressure
3:24 Aro#4146 Hersir trained
Fastest Classical
4:00* Aro#4146 Freyja · estimated
First extra TC
5:19 Oturan Town Center
Market timing
6:41 Aro#4146 Market
Armory timing
8:15 Oturan Armory
Fastest Heroic
9:37* Aro#4146 Bragi · estimated
Fortress timing
11:53 Aro#4146 Hill Fort

Aro#4146

Thor · Blue
Loss 1193 -14
EAPM
36.7
Favorite unit
Jarl
27 fielded
Largest army
109
First expansion
—
Age path
FreyjaClassical · Research start 3:00
BragiHeroic · Research start 8:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy900 total resource volume
Large army production109 military units
No post-game awards

Oturan

Nuwa · Red
Win 1264 +14
EAPM
41.7
Favorite unit
Dao Swordsman
31 fielded
Largest army
77
First expansion
5:19
Age path
HoutuClassical · Est. start 3:32
GoumangHeroic · Est. start 9:45
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Aro#4146

Bought

No buys

Sold

Food500
Wood400
Total player market volume900

Oturan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aro#4146

Army · 109

Units

Jarl27
Throwing Axeman24
Huskarl17
Raiding Cavalry12
Godi9
Portable Ram9
Berserk6
Hersir5
Buildings 8 types
House18
Great Hall4
Longhouse2
Market2
Ox Cart Building2
Dwarven Armory1
Hill Fort1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

Oturan

Army · 77

Units

Dao Swordsman31
Fire Archer24
Sage7
Pioneer5
Siege Crossbow5
Ge Halberdier3
Jiang Zi Ya1
Tao Wu1
Buildings 12 types
House17
Farm13
Silo10
Wall5
Military Camp4
Sentry Tower4
Imperial Academy3
Machine Workshop2
Armory1
Baolei1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1