Replay-derived match flow, timings, and composition.

Advanced match analysis

Ealindor vs vpejovic93

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
26968
Duration
17:04
Patch
19.17020
Played
· 4 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
Ealindor Demeter · Elo 1126 -15
17:04 Match length
Winner
vpejovic93 Poseidon · Elo 1183 +15
41.9% win probability Pre-match · vpejovic93 favored win probability 58.1%
Key momentsIn match order
First pressure
3:46 vpejovic93 Stable
Fastest Classical
3:54* vpejovic93 Hermes · estimated
Armory timing
9:26 vpejovic93 Armory
Fastest Heroic
11:42* Ealindor Hestia · estimated
Fortress timing
15:11 vpejovic93 Fortress

Ealindor

Demeter · Blue
Loss 1126 -15
EAPM
45.5
Favorite unit
Hoplite
18 fielded
Largest army
56
First expansion
—
Age path
PanClassical · Research start 3:07
HestiaHeroic · Research start 10:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards

vpejovic93

Poseidon · Red
Win 1183 +15
EAPM
42.5
Favorite unit
Hippeus
47 fielded
Largest army
80
First expansion
—
Age path
HermesClassical · Est. start 2:54
DionysusHeroic · Est. start 10:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production80 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ealindor

Army · 56

Units

Hoplite18
Toxotes18
Hippeus12
Iolaus3
Orpheus3
Lykaon Villager2
Buildings 10 types
Farm9
House9
Wall8
Storehouse5
Granary4
Archery Range2
Military Academy2
Armory1
Stable1
Temple1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

vpejovic93

Army · 80

Units

Hippeus47
Toxotes15
Peltast7
Prodromos7
Centaur2
Atalanta1
Theseus1
Buildings 9 types
House15
Storehouse5
Stable4
Granary2
Wall2
Archery Range1
Armory1
Fortress1
Temple1
God powers 2 invoked
Bronze1
Lure1