Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
25735
Duration
25:00
Patch
19.17020
Played
· 4 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
tanahanzo Loki · Elo 958 -19
25:00 Match length
Winner
BRCwolf Oranos · Elo 925 +19
54.7% win probability Pre-match · tanahanzo favored · Upset win probability 45.3%
Key momentsIn match order
Fastest Classical
3:11* tanahanzo Heimdall · estimated
First pressure
3:29 BRCwolf Military Barracks
Armory timing
8:11 BRCwolf Armory
Market timing
10:00 tanahanzo Market
Fastest Heroic
10:56* BRCwolf Hyperion · estimated
Fortress timing
11:10 BRCwolf Palace
First extra TC
12:00 tanahanzo Town Center
Fastest Mythic
14:44* BRCwolf Helios · estimated

tanahanzo

Loki · Blue
Loss 958 -19
EAPM
33.4
Favorite unit
Throwing Axeman
29 fielded
Largest army
150
First expansion
12:00
Age path
HeimdallClassical · Est. start 2:11
BragiHeroic · Est. start 14:32
TyrMythic · Est. start 19:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,300 total resource volume
Large army production150 military units
No post-game awards

BRCwolf

Oranos · Red
Win 925 +19
EAPM
39.4
Favorite unit
Fanatic
40 fielded
Largest army
82
First expansion
17:58
Age path
PrometheusClassical · Est. start 2:48
HyperionHeroic · Est. start 9:41
HeliosMythic · Est. start 12:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

tanahanzo

Bought

Food1,400
Wood300

Sold

Wood600
Total player market volume2,300

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 150

Units

Throwing Axeman29
Hersir26
Hirdman19
Huskarl15
Portable Ram13
Godi12
Ballista10
Jarl10
Raiding Cavalry10
Einheri4
Berserk2
Buildings 11 types
Farm24
House17
Longhouse6
Ox Cart Building5
Hill Fort2
Temple2
Armory1
Great Hall1
Market1
Sentry Tower1
Town Center1
God powers 4 invoked
Fimbulwinter1
Flaming Weapons1
Spy1
Undermine1

BRCwolf

Army · 82

Units

Fanatic40
Murmillo10
Cheiroballista9
Satyr8
Contarius6
Fire Siphon3
Oracle3
Oracle Hero3
Buildings 11 types
Farm14
Manor8
Sentry Tower8
Mirror Tower5
Palace5
Armory3
Counter Barracks3
Military Barracks3
Town Center3
Economic Guild2
Temple1
God powers 17 invoked
Valor14
Shockwave2
Chaos1