Replay-derived match flow, timings, and composition.

Advanced match analysis

Valeska vs [DoD]Stoochio

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
26811
Duration
21:13
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Winner
Valeska Ra · Elo 1452 +16
21:13 Match length
Defeated
[DoD]Stoochio Zeus · Elo 1420 -16
54.6% win probability Pre-match · Valeska favored win probability 45.4%
Key momentsIn match order
Fastest Classical
3:52* Valeska Ptah · estimated
First extra TC
4:04 Valeska Town Center
First pressure
4:27 Valeska Barracks
Armory timing
7:22 [DoD]Stoochio Armory
Market timing
7:41 Valeska Market
Fortress timing
9:37 Valeska Migdol Stronghold
Fastest Heroic
10:18* Valeska Sobek · estimated
Fastest Mythic
14:40* Valeska Osiris · estimated

Valeska

Ra · Blue
Win 1452 +16
EAPM
52.5
Favorite unit
Camel Rider
42 fielded
Largest army
125
First expansion
4:04
Age path
PtahClassical · Research start 2:52
SobekHeroic · Est. start 9:03
OsirisMythic · Est. start 12:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy2,200 total resource volume
Large army production125 military units
No post-game awards

[DoD]Stoochio

Zeus · Red
Loss 1420 -16
EAPM
42.4
Favorite unit
Toxotes
62 fielded
Largest army
173
First expansion
4:26
Age path
AthenaClassical · Research start 2:59
DionysusHeroic · Est. start 9:54
HeraMythic · Research start 17:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy1,400 total resource volume
Large army production173 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

Valeska

Bought

Food800

Sold

Food1,400
Total player market volume2,200

[DoD]Stoochio

Bought

Food800
Wood200

Sold

Wood400
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Valeska

Army · 125

Units

Camel Rider42
Spearman35
Chariot Archer34
Petsuchos6
Axeman4
Catapult4
Buildings 18 types
Farm24
House20
Obelisk14
Wall14
Granary12
Mining Camp6
Lumber Camp5
Armory3
Migdol Stronghold3
Barracks2
Siege Works2
Temple2
Town Center2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Locust Swarm1
Rain1
Son Of Osiris1

[DoD]Stoochio

Army · 173

Units

Toxotes62
Hoplite55
Hypaspist26
Peltast11
Minotaur4
Heracles3
Jason3
Medusa3
Odysseus2
Bellerophon1
Hydra1
Petrobolos1
Transport Ship Greek1
Buildings 13 types
Farm28
House16
Military Academy13
Storehouse13
Granary11
Wall6
Archery Range5
Fortress2
Temple2
Town Center2
Armory1
Dock1
Market1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1