Advanced match analysis
Valeska vs [DoD]Stoochio
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 26811
- Duration
- 21:13
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Valeska
Ra · Elo 1452 +16
21:13
Match length
Defeated
[DoD]Stoochio
Zeus · Elo 1420 -16
54.6% win probability
Pre-match · Valeska favored
win probability 45.4%
Key momentsIn match order
Valeska
Ra · Blue- EAPM
- 52.5
- Favorite unit
- Camel Rider 42 fielded
- Largest army
- 125
- First expansion
- 4:04
Age path
PtahClassical · Research start 2:52
SobekHeroic · Est. start 9:03
OsirisMythic · Est. start 12:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy2,200 total resource volume
Large army production125 military units
No post-game awards
[DoD]Stoochio
Zeus · Red- EAPM
- 42.4
- Favorite unit
- Toxotes 62 fielded
- Largest army
- 173
- First expansion
- 4:26
Age path
AthenaClassical · Research start 2:59
DionysusHeroic · Est. start 9:54
HeraMythic · Research start 17:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy1,400 total resource volume
Large army production173 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,600 total volume›
Valeska
Bought
Sold
Total player market volume2,200
[DoD]Stoochio
Bought
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.