Replay-derived match flow, timings, and composition.

Advanced match analysis

L'Ôt con + soliman480 vs SrMijo + ¡AM

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
14109
Duration
20:33
Patch
19.17020
Played
· 4 hours ago
Megalopolis map preview
MapMegalopolis
Defeat Team Elo 1316
L'Ôt con Oranos · Elo 1321 -12
soliman480 Gaia · Elo 1310 -11
20:33 Match length
Victory Team Elo 1438
SrMijo Thor · Elo 1335 +16
¡AM Ra · Elo 1541 +7
33.1% win probability Pre-match · SrMijo + ¡AM favored win probability 66.9%
Key momentsIn match order
Armory timing
0:36 SrMijo Dwarven Armory
First pressure
3:48 SrMijo Hersir trained
Fastest Classical
4:16* soliman480 Oceanus · estimated
First extra TC
4:45 L'Ôt con Town Center
Market timing
5:09 ¡AM Market
Fastest Heroic
7:57* SrMijo Bragi · estimated
Fortress timing
10:12 ¡AM Migdol Stronghold
Fastest Mythic
18:19* SrMijo Tyr · estimated

L'Ôt con

Oranos · Blue · Team 1
Loss 1321 -12
EAPM
41.8
Favorite unit
Contarius
85 fielded
Largest army
174
First expansion
4:45
Age path
PrometheusClassical · Research start 3:44
HyperionHeroic · Est. start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Large army production174 military units
No post-game awards

SrMijo

Thor · Red · Team 2
Win 1335 +16
EAPM
55.7
Favorite unit
Berserk
34 fielded
Largest army
108
First expansion
8:32
Age path
ForsetiClassical · Est. start 4:15
BragiHeroic · Est. start 6:42
TyrMythic · Est. start 16:19
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production108 military units
No post-game awards

soliman480

Gaia · Yellow · Team 1
Loss 1310 -11
EAPM
40.3
Favorite unit
Murmillo
40 fielded
Largest army
104
First expansion
5:22
Age path
OceanusClassical · Research start 3:16
TheiaHeroic · Research start 12:12
AtlasMythic · Research start 18:30
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Market economy1,600 total resource volume
Large army production104 military units
No post-game awards

¡AM

Ra · Green · Team 2
Win 1541 +7
EAPM
62.6
Favorite unit
Camel Rider
92 fielded
Largest army
140
First expansion
5:31
Age path
BastClassical · Research start 3:47
SobekHeroic · Est. start 7:39
HorusMythic · Est. start 16:25
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy900 total resource volume
Large army production140 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

L'Ôt con

Bought

No buys

Sold

No sells

Total player market volume0

SrMijo

Bought

No buys

Sold

No sells

Total player market volume0

soliman480

Bought

Food100

Sold

Wood1,500
Total player market volume1,600

¡AM

Bought

No buys

Sold

Food100
Wood800
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

L'Ôt con

Army · 174

Units

Contarius85
Katapeltes72
Turma9
Oracle7
Satyr1
Buildings 12 types
Farm27
Manor8
Military Barracks6
Wall5
Sentry Tower4
Counter Barracks3
Sky Passage2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 14 invoked
Valor10
Chaos2
Shockwave2

SrMijo

Army · 108

Units

Berserk34
Hirdman19
Throwing Axeman17
Ballista12
Jarl12
Hersir6
Huskarl4
Godi3
Battle Boar1
Buildings 10 types
Farm64
House20
Longhouse9
Wall9
Ox Cart Building5
Great Hall4
Hill Fort3
Town Center2
Dwarven Armory1
Temple1
God powers 3 invoked
Fimbulwinter1
Flaming Weapons1
Healing Spring1

soliman480

Army · 104

Units

Murmillo40
Turma23
Katapeltes10
Contarius8
Arcus7
Dryad6
Cheiroballista5
Destroyer3
Caladria1
Oracle1
Buildings 10 types
Farm26
Manor9
Counter Barracks3
Military Barracks3
Palace3
Town Center3
Market2
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora1
Gaia Forest1
Hesperides Tree1

¡AM

Army · 140

Units

Camel Rider92
Chariot Archer37
Axeman5
Sphinx3
Siege Tower2
Avenger1
Buildings 17 types
Farm24
House22
Mining Camp9
Obelisk6
Wall6
Migdol Stronghold5
Granary4
Lumber Camp3
Siege Works3
Barracks2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Locust Swarm2
Eclipse1
Rain1
Tornado1