Replay-derived match flow, timings, and composition.

Advanced match analysis

igis4 vs dzik

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
16004
Duration
14:02
Patch
19.17020
Played
· 4 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
igis4 Odin · Elo 1127 -19
14:02 Match length
Winner
dzik Hades · Elo 1110 +19
52.4% win probability Pre-match · igis4 favored · Upset win probability 47.6%
Key momentsIn match order
First pressure
3:36 igis4 Hersir trained
Fastest Classical
4:09* dzik Ares · estimated
Armory timing
6:01 dzik Armory
Fastest Heroic
10:38* dzik Aphrodite · estimated
Fortress timing
12:11 dzik Fortress

igis4

Odin · Blue
Loss 1127 -19
EAPM
26.9
Favorite unit
Throwing Axeman
23 fielded
Largest army
55
First expansion
—
Age path
HeimdallClassical · Research start 3:20
SkadiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

dzik

Hades · Red
Win 1110 +19
EAPM
45.1
Favorite unit
Hypaspist
13 fielded
Largest army
39
First expansion
—
Age path
AresClassical · Est. start 3:09
AphroditeHeroic · Est. start 9:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

igis4

Army · 55

Units

Throwing Axeman23
Raiding Cavalry13
Hersir9
Berserk5
Hirdman5
Buildings 6 types
House12
Longhouse4
Ox Cart Building2
Armory1
Great Hall1
Temple1
God powers 2 invoked
Great Hunt1
Undermine1

dzik

Army · 39

Units

Hypaspist13
Hoplite8
Prodromos5
Hippeus4
Peltast3
Petrobolos3
Achilles2
Ajax1
Buildings 10 types
House9
Storehouse5
Archery Range4
Granary4
Wall4
Military Academy2
Armory1
Fortress1
Stable1
Temple1
God powers 4 invoked
Pestilence2
Curse1
Sentinel1