Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Pegasus vs paralonis

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
5812
Duration
17:15
Patch
19.17020
Played
· 1 day ago
Steppe map preview
MapSteppe
Winner
[KeeN]Pegasus Tsukuyomi · Elo 2306 +1
17:15 Match length
Defeated
paralonis Amaterasu · Elo 1527 -1
98.9% win probability Pre-match · [KeeN]Pegasus favored win probability 1.1%
Key momentsIn match order
Fastest Classical
2:59* [KeeN]Pegasus Inari Okami · estimated
First pressure
3:05 [KeeN]Pegasus Stable Japanese
Armory timing
8:04 paralonis Armory
Fastest Heroic
10:32* [KeeN]Pegasus Hachiman · estimated
Fortress timing
12:20 [KeeN]Pegasus Castle
Market timing
13:34 [KeeN]Pegasus Market
Fastest Mythic
15:21* [KeeN]Pegasus Okuninushi · estimated

[KeeN]Pegasus

Tsukuyomi · Blue
Win 2306 +1
EAPM
77.2
Favorite unit
Yumi Horse Archer
19 fielded
Largest army
47
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:14
HachimanHeroic · Est. start 9:36
OkuninushiMythic · Est. start 13:51
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Market economy300 total resource volume
No post-game awards

paralonis

Amaterasu · Red
Loss 1527 -1
EAPM
59.4
Favorite unit
Shinobi
14 fielded
Largest army
48
First expansion
—
Age path
MinakatatomiClassical · Est. start 2:45
RaijinHeroic · Est. start 9:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

[KeeN]Pegasus

Bought

No buys

Sold

Food100
Wood200
Total player market volume300

paralonis

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Pegasus

Army · 47

Units

Yumi Horse Archer19
Naginata Rider16
Bushi3
Yari Spearman3
Daimyo2
Onmyoji2
Samurai2
Buildings 13 types
House16
Farm10
Wall8
Watermill7
Shrine Japanese4
Stable Japanese4
Mining Camp Japanese2
Armory1
Castle1
Dojo1
Guardhouse1
Market1
Temple1
God powers 6 invoked
New Moon2
Shogun2
Sacred Gate1
Swampland1

paralonis

Army · 48

Units

Shinobi14
Samurai12
Yari Spearman8
Naginata Rider6
Oyumi2
Raiju2
Yumi Archer2
Bushi1
Onna Musha1
Buildings 10 types
House20
Watermill6
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Castle1
Guardhouse1
Temple1
God powers 7 invoked
Solar Shield5
Shrine Of The Hunt1
Thunder Burst1