Replay-derived match flow, timings, and composition.

Advanced match analysis

Skankhunt42 vs supdood

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
113
Duration
37:30
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Winner
Skankhunt42 Gaia · Elo 1095 +18
37:30 Match length
Defeated
supdood Thor · Elo 1102 -18
49.0% win probability Pre-match · supdood favored · Upset win probability 51.0%
Key momentsIn match order
First pressure
3:03 supdood Hersir trained
Fastest Classical
3:32* supdood Freyja · estimated
First extra TC
3:56 Skankhunt42 Town Center
Armory timing
9:12 supdood Dwarven Armory
Fastest Heroic
11:38* Skankhunt42 Rheia · estimated
Fortress timing
11:55 Skankhunt42 Palace
Market timing
12:30 supdood Market
Fastest Mythic
19:53* Skankhunt42 Atlas · estimated

Skankhunt42

Gaia · Blue
Win 1095 +18
EAPM
86.0
Favorite unit
Contarius
108 fielded
Largest army
399
First expansion
3:56
Age path
OceanusClassical · Research start 2:52
RheiaHeroic · Research start 10:23
AtlasMythic · Research start 17:53
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Large army production399 military units
No post-game awards

supdood

Thor · Red
Loss 1102 -18
EAPM
60.9
Favorite unit
Huskarl
81 fielded
Largest army
265
First expansion
7:49
Age path
FreyjaClassical · Est. start 2:32
SkadiHeroic · Est. start 11:59
TyrMythic · Est. start 20:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy7,400 total resource volume
Large army production265 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,400 total volume

Skankhunt42

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Wood700

Sold

Food2,900
Wood3,800
Total player market volume7,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skankhunt42

Army · 399

Units

Contarius108
Arcus91
Murmillo83
Katapeltes61
Fire Siphon22
Cheiroballista17
Fanatic9
Destroyer4
Caladria2
Oracle2
Buildings 11 types
Wall30
Farm25
Military Barracks14
Manor10
Palace7
Counter Barracks3
Town Center3
Market2
Armory1
Economic Guild1
Temple1
God powers 8 invoked
Carnivora3
Gaia Forest3
Implode1
Traitor1

supdood

Army · 265

Units

Huskarl81
Throwing Axeman79
Portable Ram34
Jarl16
Hirdman15
Raiding Cavalry13
Ballista11
Godi7
Berserk5
Hersir3
Valkyrie1
Buildings 11 types
Farm59
House23
Wall19
Longhouse11
Hill Fort8
Ox Cart Building8
Great Hall4
Dwarven Armory3
Town Center3
Temple2
Market1
God powers 6 invoked
Dwarven Mine2
Frost2
Fimbulwinter1
Forest Fire1