Advanced match analysis
Skankhunt42 vs supdood
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 113
- Duration
- 37:30
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
Skankhunt42
Gaia · Elo 1095 +18
37:30
Match length
Defeated
supdood
Thor · Elo 1102 -18
49.0% win probability
Pre-match · supdood favored · Upset
win probability 51.0%
Key momentsIn match order
Skankhunt42
Gaia · Blue- EAPM
- 86.0
- Favorite unit
- Contarius 108 fielded
- Largest army
- 399
- First expansion
- 3:56
Age path
OceanusClassical · Research start 2:52
RheiaHeroic · Research start 10:23
AtlasMythic · Research start 17:53
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Large army production399 military units
No post-game awards
supdood
Thor · Red- EAPM
- 60.9
- Favorite unit
- Huskarl 81 fielded
- Largest army
- 265
- First expansion
- 7:49
Age path
FreyjaClassical · Est. start 2:32
SkadiHeroic · Est. start 11:59
TyrMythic · Est. start 20:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
Market economy7,400 total resource volume
Large army production265 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,400 total volume›
Skankhunt42
Bought
No buys
Sold
No sells
Total player market volume0
supdood
Bought
Sold
Total player market volume7,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.