Replay-derived match flow, timings, and composition.

Advanced match analysis

davmamani vs Pharao_Gottin

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
350
Duration
20:09
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Defeated
davmamani Gaia · Elo 645 -21
20:09 Match length
Winner
Pharao_Gottin Isis · Elo 714 +14
40.2% win probability Pre-match · Pharao_Gottin favored win probability 59.8%
Key momentsIn match order
Fastest Classical
5:20* davmamani Oceanus · estimated
First pressure
6:55 davmamani Military Barracks
Armory timing
11:02 davmamani Armory
First extra TC
14:27 Pharao_Gottin Town Center
Fastest Heroic
15:18* davmamani Rheia · estimated
Fortress timing
16:16 davmamani Palace
Market timing
16:34 Pharao_Gottin Market

davmamani

Gaia · Grey
Loss 645 -21
EAPM
40.6
Favorite unit
Murmillo
38 fielded
Largest army
71
First expansion
14:40
Age path
OceanusClassical · Research start 4:20
RheiaHeroic · Research start 14:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
No post-game awards

Pharao_Gottin

Isis · Red
Win 714 +14
EAPM
23.0
Favorite unit
Spearman
19 fielded
Largest army
59
First expansion
14:27
Age path
AnubisClassical · Research start 4:31
NephthysHeroic · Research start 18:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

davmamani

Bought

No buys

Sold

No sells

Total player market volume0

Pharao_Gottin

Bought

Food300

Sold

Wood1,100
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

davmamani

Army · 71

Units

Murmillo38
Arcus11
Contarius11
Oracle5
Destroyer4
Caladria2
Buildings 10 types
Farm7
Military Barracks7
Wall7
Manor6
Palace3
Armory1
Economic Guild1
Sentry Tower1
Temple1
Town Center1
God powers 7 invoked
Carnivora3
Gaia Forest3
Traitor1

Pharao_Gottin

Army · 59

Units

Spearman19
Slinger16
Anubite12
Axeman12
Buildings 15 types
House17
Obelisk15
Farm7
Barracks6
Mining Camp6
Granary5
Sentry Tower5
Lumber Camp4
Siege Works2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Plague Of Serpents1