Replay-derived match flow, timings, and composition.

Advanced match analysis

REVOFEV! vs 𐂃𐂃

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
778
Duration
10:59
Patch
19.17020
Played
· 4 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
REVOFEV! Hades · Elo 1721 +7
10:59 Match length
Defeated
𐂃𐂃 Loki · Elo 1486 -7
79.5% win probability Pre-match · REVOFEV! favored win probability 20.5%
Key momentsIn match order
First pressure
1:43 𐂃𐂃 Hersir trained
Fastest Classical
4:11* 𐂃𐂃 Forseti · estimated

REVOFEV!

Hades · Blue
Win 1721 +7
EAPM
68.9
Favorite unit
Hoplite
22 fielded
Largest army
45
First expansion
—
Age path
AthenaClassical · Est. start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
No post-game awards

𐂃𐂃

Loki · Red
Loss 1486 -7
EAPM
70.0
Favorite unit
Throwing Axeman
45 fielded
Largest army
102
First expansion
—
Age path
ForsetiClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

REVOFEV!

Army · 45

Units

Hoplite22
Toxotes21
Achilles1
Ajax1
Buildings 7 types
House10
Wall10
Granary4
Storehouse3
Archery Range2
Military Academy2
Temple1
God powers 1 invoked
Restoration1

𐂃𐂃

Army · 102

Units

Throwing Axeman45
Raiding Cavalry34
Hersir17
Berserk5
Troll1
Buildings 5 types
House9
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
God powers 2 invoked
Healing Spring1
Spy1