Advanced match analysis
heraklit vs Yittan
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 17070
- Duration
- 24:20
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
heraklit
Hades · Elo 1163 -14
24:20
Match length
Winner
Yittan
Loki · Elo 1234 +14
39.9% win probability
Pre-match · Yittan favored
win probability 60.1%
Key momentsIn match order
heraklit
Hades · Blue- EAPM
- 42.0
- Favorite unit
- Toxotes 125 fielded
- Largest army
- 371
- First expansion
- 11:02
Age path
AthenaClassical · Research start 3:03
ApolloHeroic · Research start 10:49
ArtemisMythic · Research start 20:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production371 military units
No post-game awards
Yittan
Loki · Red- EAPM
- 40.3
- Favorite unit
- Hersir 38 fielded
- Largest army
- 113
- First expansion
- 16:32
Age path
ForsetiClassical · Est. start 2:32
BragiHeroic · Est. start 9:41
HelMythic · Est. start 18:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production113 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.