Replay-derived match flow, timings, and composition.

Advanced match analysis

heraklit vs Yittan

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
17070
Duration
24:20
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Defeated
heraklit Hades · Elo 1163 -14
24:20 Match length
Winner
Yittan Loki · Elo 1234 +14
39.9% win probability Pre-match · Yittan favored win probability 60.1%
Key momentsIn match order
First pressure
2:27 Yittan Hersir trained
Fastest Classical
3:32* Yittan Forseti · estimated
Armory timing
8:11 Yittan Armory
Fastest Heroic
10:56* Yittan Bragi · estimated
First extra TC
11:02 heraklit Town Center
Market timing
15:17 Yittan Market
Fortress timing
17:45 Yittan Hill Fort
Fastest Mythic
20:45* Yittan Hel · estimated

heraklit

Hades · Blue
Loss 1163 -14
EAPM
42.0
Favorite unit
Toxotes
125 fielded
Largest army
371
First expansion
11:02
Age path
AthenaClassical · Research start 3:03
ApolloHeroic · Research start 10:49
ArtemisMythic · Research start 20:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production371 military units
No post-game awards

Yittan

Loki · Red
Win 1234 +14
EAPM
40.3
Favorite unit
Hersir
38 fielded
Largest army
113
First expansion
16:32
Age path
ForsetiClassical · Est. start 2:32
BragiHeroic · Est. start 9:41
HelMythic · Est. start 18:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production113 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heraklit

Army · 371

Units

Toxotes125
Hippeus120
Hoplite118
Achilles3
Ajax3
Chiron2
Buildings 11 types
House16
Farm15
Storehouse7
Granary5
Military Academy5
Stable5
Archery Range4
Town Center3
Armory1
Fortress1
Temple1
God powers 4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1

Yittan

Army · 113

Units

Hersir38
Throwing Axeman37
Raiding Cavalry10
Troll7
Battle Boar6
Portable Ram6
Huskarl4
Berserk2
Ballista1
Godi1
Mountain Giant1
Buildings 12 types
House47
Farm21
Wall20
Longhouse5
Sentry Tower3
Town Center3
Hill Fort2
Ox Cart Building2
Temple2
Armory1
Great Hall1
Market1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1