Replay-derived match flow, timings, and composition.

Advanced match analysis

XPrat vs Parascelsus

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
29898
Duration
42:35
Patch
19.17020
Played
· 4 hours ago
Giza map preview
MapGiza
Defeated
XPrat Ra · Elo 932 -20
42:35 Match length
Winner
Parascelsus Kronos · Elo 892 +20
55.7% win probability Pre-match · XPrat favored · Upset win probability 44.3%
Key momentsIn match order
Fastest Classical
4:20* XPrat Ptah · estimated
First pressure
4:30 XPrat Barracks
Market timing
4:42 XPrat Market
Armory timing
5:53 XPrat Armory
First extra TC
6:24 XPrat Town Center
Fastest Heroic
11:44* XPrat Sobek · estimated
Fortress timing
12:34 XPrat Migdol Stronghold
Fastest Mythic
25:48* Parascelsus Atlas · estimated

XPrat

Ra · Blue
Loss 932 -20
EAPM
47.2
Favorite unit
Axeman
171 fielded
Largest army
406
First expansion
6:24
Age path
PtahClassical · Research start 3:20
SobekHeroic · Research start 10:29
HorusMythic · Research start 34:11
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy61,700 total resource volume
Large army production406 military units
No post-game awards

Parascelsus

Kronos · Red
Win 892 +20
EAPM
36.0
Favorite unit
Destroyer
277 fielded
Largest army
506
First expansion
17:05
Age path
PrometheusClassical · Est. start 3:53
HyperionHeroic · Est. start 12:54
AtlasMythic · Est. start 23:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy9,200 total resource volume
Large army production506 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 70,900 total volume

XPrat

Bought

Food1,500
Wood2,700

Sold

Food16,400
Wood41,100
Total player market volume61,700

Parascelsus

Bought

Food8,300
Wood400

Sold

Wood500
Total player market volume9,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XPrat

Army · 406

Units

Axeman171
Spearman74
Camel Rider69
Chariot Archer48
Siege Tower26
Slinger10
Wadjet4
Petsuchos2
Avenger1
Roc1
Buildings 17 types
House34
Farm32
Migdol Stronghold15
Mining Camp11
Barracks9
Lumber Camp6
Granary5
Temple5
Obelisk4
Siege Works4
Town Center4
Sentry Tower2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 10 invoked
Rain5
Locust Swarm3
Shifting Sands1
Tornado1

Parascelsus

Army · 506

Units

Destroyer277
Turma102
Katapeltes65
Cheiroballista35
Fanatic14
Promethean7
Oracle3
Satyr2
Fire Siphon1
Buildings 9 types
Farm75
Palace13
Manor10
Town Center5
Counter Barracks4
Market2
Armory1
Economic Guild1
Temple1
God powers 19 invoked
Valor11
Deconstruction5
Chaos2
Implode1