Replay-derived match flow, timings, and composition.

Advanced match analysis

novak.vldmr vs jackvelorock

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
20593
Duration
27:14
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Defeated
novak.vldmr Gaia · Elo 538 -12
27:14 Match length
Winner
jackvelorock Freyr · Elo 648 +12
34.7% win probability Pre-match · jackvelorock favored win probability 65.3%
Key momentsIn match order
First pressure
3:44 jackvelorock Hersir trained
Fastest Classical
4:38* jackvelorock Ullr · estimated
First extra TC
8:12 novak.vldmr Town Center
Armory timing
10:26 jackvelorock Armory
Fastest Heroic
12:03* jackvelorock Aegir · estimated
Fortress timing
15:42 jackvelorock Hill Fort
Market timing
17:44 jackvelorock Market
Fastest Mythic
17:59* jackvelorock Hel · estimated

novak.vldmr

Gaia · Blue
Loss 538 -12
EAPM
19.8
Favorite unit
Murmillo
105 fielded
Largest army
150
First expansion
8:12
Age path
OceanusClassical · Research start 5:30
TheiaHeroic · Research start 15:27
HekateMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production150 military units
No post-game awards

jackvelorock

Freyr · Red
Win 648 +12
EAPM
28.1
Favorite unit
Throwing Axeman
47 fielded
Largest army
147
First expansion
11:25
Age path
UllrClassical · Research start 3:38
AegirHeroic · Research start 10:48
HelMythic · Research start 15:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production147 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

novak.vldmr

Army · 150

Units

Murmillo105
Arcus35
Destroyer5
Oracle3
Dryad2
Buildings 9 types
Farm21
Manor8
Military Barracks4
Town Center3
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 5 invoked
Gaia Forest3
Hesperides Tree2

jackvelorock

Army · 147

Units

Throwing Axeman47
Huskarl43
Godi15
Berserk13
Hersir12
Raiding Cavalry7
Hirdman4
Portable Ram4
Ballista1
Dragon Ship1
Buildings 12 types
House16
Farm12
Hill Fort5
Longhouse5
Sentry Tower5
Great Hall3
Ox Cart Building3
Armory1
Dock1
Market1
Temple1
Town Center1
God powers 5 invoked
Asgardian Bastion2
Nidhogg1
Tempest1
Titan Gate1