Advanced match analysis
cobileanconstantin vs GOD eater
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 25587
- Duration
- 28:40
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
cobileanconstantin
Hades · Elo 306 -2
28:40
Match length
Winner
GOD eater
Set · Elo 801 +2
5.5% win probability
Pre-match · GOD eater favored
win probability 94.5%
Key momentsIn match order
cobileanconstantin
Hades · Blue- EAPM
- 11.9
- Favorite unit
- Prodromos 18 fielded
- Largest army
- 77
- First expansion
- 9:44
Age path
AresClassical · Research start 5:04
AphroditeHeroic · Research start 8:50
HephaestusMythic · Research start 14:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,500 total resource volume
No post-game awards
GOD eater
Set · Red- EAPM
- 29.7
- Favorite unit
- Slinger 21 fielded
- Largest army
- 62
- First expansion
- 6:11
Age path
PtahClassical · Est. start 3:45
NephthysHeroic · Research start 11:29
ThothMythic · Est. start 16:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy1,500 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
cobileanconstantin
Bought
No buys
Sold
Total player market volume1,500
GOD eater
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.