Replay-derived match flow, timings, and composition.

Advanced match analysis

cobileanconstantin vs GOD eater

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
25587
Duration
28:40
Patch
19.17020
Played
· 4 hours ago
Marsh map preview
MapMarsh
Defeated
cobileanconstantin Hades · Elo 306 -2
28:40 Match length
Winner
GOD eater Set · Elo 801 +2
5.5% win probability Pre-match · GOD eater favored win probability 94.5%
Key momentsIn match order
Fastest Classical
4:45* GOD eater Ptah · estimated
First pressure
5:10 GOD eater Barracks
Armory timing
5:13 GOD eater Armory
Market timing
5:17 GOD eater Market
First extra TC
6:11 GOD eater Town Center
Fastest Heroic
10:05* cobileanconstantin Aphrodite · estimated
Fortress timing
11:43 cobileanconstantin Fortress
Fastest Mythic
16:41* cobileanconstantin Hephaestus · estimated

cobileanconstantin

Hades · Blue
Loss 306 -2
EAPM
11.9
Favorite unit
Prodromos
18 fielded
Largest army
77
First expansion
9:44
Age path
AresClassical · Research start 5:04
AphroditeHeroic · Research start 8:50
HephaestusMythic · Research start 14:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,500 total resource volume
No post-game awards

GOD eater

Set · Red
Win 801 +2
EAPM
29.7
Favorite unit
Slinger
21 fielded
Largest army
62
First expansion
6:11
Age path
PtahClassical · Est. start 3:45
NephthysHeroic · Research start 11:29
ThothMythic · Est. start 16:48
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy1,500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

cobileanconstantin

Bought

No buys

Sold

Food500
Wood1,000
Total player market volume1,500

GOD eater

Bought

Wood800

Sold

Food700
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cobileanconstantin

Army · 77

Units

Prodromos18
Peltast14
Cyclops8
Hippeus8
Gastraphetoros7
Hypaspist7
Hoplite5
Achilles3
Ajax2
Chiron2
Colossus1
Nemean Lion1
Perseus1
Buildings 11 types
House14
Farm12
Storehouse3
Archery Range2
Stable2
Fortress1
Granary1
Market1
Military Academy1
Temple1
Town Center1
God powers 6 invoked
Sentinel2
Curse1
Pestilence1
Plenty Vault1
Titan Gate1

GOD eater

Army · 62

Units

Slinger21
War Elephant18
Wadjet6
Spearman5
Axeman3
Camel Rider3
Phoenix3
Catapult1
Chariot Archer1
Siege Tower1
Buildings 18 types
Wall29
House21
Farm19
Granary9
Barracks7
Mining Camp5
Obelisk5
Temple5
Market3
Migdol Stronghold3
Armory2
Lumber Camp2
Town Center2
Lighthouse1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 7 invoked
Vision3
Ancestors1
Meteor1
Shifting Sands1
Titan Gate1