Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs Turmentatu

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
5144
Duration
11:02
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeated
M_o_o_M_o_o Thor · Elo 1172 -14
11:02 Match length
Winner
Turmentatu Tsukuyomi · Elo 1264 +35
37.1% win probability Pre-match · Turmentatu favored win probability 62.9%
Key momentsIn match order
First pressure
3:16 M_o_o_M_o_o Hersir trained
Fastest Classical
3:44* Turmentatu Inari Okami · estimated
Armory timing
4:39 M_o_o_M_o_o Dwarven Armory
Fastest Heroic
8:27* Turmentatu Hachiman · estimated

M_o_o_M_o_o

Thor · Blue
Loss 1172 -14
EAPM
32.8
Favorite unit
Raiding Cavalry
7 fielded
Largest army
21
First expansion
—
Age path
FreyjaClassical · Research start 3:58
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling30 wall build events
No post-game awards

Turmentatu

Tsukuyomi · Red
Win 1264 +35
EAPM
43.9
Favorite unit
Yumi Horse Archer
18 fielded
Largest army
27
First expansion
—
Age path
Inari OkamiClassical · Research start 2:59
HachimanHeroic · Est. start 7:31
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army · 21

Units

Raiding Cavalry7
Hersir6
Hirdman3
Throwing Axeman3
Valkyrie2
Buildings 7 types
Wall30
House9
Ox Cart Building3
Longhouse2
Dwarven Armory1
Great Hall1
Temple1
God powers 1 invoked
Forest Fire1

Turmentatu

Army · 27

Units

Yumi Horse Archer18
Naginata Rider6
Daimyo3
Buildings 7 types
House11
Watermill6
Stable Japanese3
Shrine Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1