Advanced match analysis
liam + goslowzo + Age_of_Palms vs Hirask + TikiXeno + Käpt’n Blaubär
- Queue
- Ranked 3v3 Supremacy
- Map
- Anatolia
- Map Seed
- 31401
- Duration
- 13:25
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeat
Team Elo 1375
liam
Huitzilopochtli · Elo 1339 -2
goslowzo
Tezcatlipoca · Elo 1255 -1
Age_of_Palms
Thor · Elo 1531 -5
13:25
Match length
Victory
Team Elo 1801
Hirask
Tezcatlipoca · Elo 1749 +3
TikiXeno
Tsukuyomi · Elo 1747 +4
Käpt’n Blaubär
Kronos · Elo 1908 +1
7.9% win probability
Pre-match · Hirask + TikiXeno + Käpt’n Blaubär favored
win probability 92.1%
Key momentsIn match order
liam
Huitzilopochtli · Peach · Team 1- EAPM
- 62.0
- Favorite unit
- Ocelotl Warrior 45 fielded
- Largest army
- 62
- First expansion
- 7:06
Age path
PatecatlClassical · Est. start 5:07
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling33 wall build events
No post-game awards
Hirask
Tezcatlipoca · Red · Team 2- EAPM
- 52.1
- Favorite unit
- Jaguar Rider 14 fielded
- Largest army
- 29
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:58
CoyolxauhquiHeroic · Est. start 7:13
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment6 dock build events
No post-game awards
goslowzo
Tezcatlipoca · Purple · Team 1- EAPM
- 75.9
- Favorite unit
- Ocelotl Warrior 11 fielded
- Largest army
- 41
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 5:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling10 wall build events
Water commitment9 dock build events
No post-game awards
TikiXeno
Tsukuyomi · Green · Team 2- EAPM
- 52.5
- Favorite unit
- Yumi Horse Archer 18 fielded
- Largest army
- 32
- First expansion
- 6:16
Age path
Inari OkamiClassical · Research start 2:52
FujinHeroic · Est. start 11:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Age_of_Palms
Thor · Cyan · Team 1- EAPM
- 47.7
- Favorite unit
- Raiding Cavalry 10 fielded
- Largest army
- 60
- First expansion
- —
Age path
FreyjaClassical · Est. start 4:47
SkadiHeroic · Est. start 7:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment5 dock build events
No post-game awards
Käpt’n Blaubär
Kronos · Grey · Team 2- EAPM
- 59.5
- Favorite unit
- Murmillo 43 fielded
- Largest army
- 78
- First expansion
- 11:44
Age path
PrometheusClassical · Est. start 4:37
RheiaHeroic · Est. start 11:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment5 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.